Procedurally Generating Natural-Looking Villages in Minecraft with Ant Colony Optimization Algorithms
Tobias Deinböck, Chu-Hsuan Hsueh, Kokolo Ikeda
The 29th International Conference on Technologies and Applications of Artificial Intelligence (TAAI 2024), -, 2024
Procedurally Generating Natural-Looking Villages in Minecraft with Ant Colony Optimization Algorithms
Tobias Deinböck, Chu-Hsuan Hsueh, Kokolo Ikeda
Joint International Scientific Conferences on AI and Machine Learning (BNAIC/BeNeLearn 2024), -, 2024
Game AI for Entertaining and Teaching Human Players
Institute of Information Science, Academia Sinica, Taipei, 2024
From Strong Game AI to Entertaining Game AI
Three-University Joint Workshop: Leading-Edge Technologies and Ingenuities, National Cheng Kung University, Tainan, 2024
Can We Infer Move Sequences in Go from Stone Arrangements?
The 18th Conference on Advances in Computer and Games (ACG2023), 2023
Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles
2022 IEEE Conference on Games (CoG), 2022
Analyses of Tabular AlphaZero on NoGo
2020 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), 2020