Game AI for Entertaining and Teaching Human Players
Institute of Information Science, Academia Sinica, Taipei, 2024
From Strong Game AI to Entertaining Game AI
Three-University Joint Workshop: Leading-Edge Technologies and Ingenuities, National Cheng Kung University, Tainan, 2024
Can We Infer Move Sequences in Go from Stone Arrangements?
The 18th Conference on Advances in Computer and Games (ACG2023), 2023
Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles
2022 IEEE Conference on Games (CoG), 2022
Analyses of Tabular AlphaZero on NoGo
2020 International Conference on Technologies and Applications of Artificial Intelligence (TAAI), 2020
完全情報確率的ゲームにおける研究
2020 TCGA コンピュータゲームワークショップ, 2020
AlphaZero for a Non-deterministic Game
The 2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2018), 台湾台中, 2018
Belief-state Monte-Carlo Tree Search for Phantom Games
The 2015 IEEE Conference on Computational Intelligence and Games (CIG2015), 台湾台南, 2015
Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program
The 14th International Conference on Advances in Computer Games (ACG2015), オランダ・ライデン, 2015