シャボン膜凍結式全周囲スクリーンの提案
 橋本侑樹, 西村晶太郎, 寺澤真一郎, 大塚眞柊, 佐藤俊樹
 第31回日本ソフトウェア科学会インタラクティブシステムとソフトウェアに関するワークショップ(WISS2023),    62-68,  2023
FroggyHand: A Gesture Based Control System for Omni-Directional Projections
 Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike
 Proceedings of Augmented Humans 2022 (AHs 2022),    -,  2022
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
 Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike
 Proceedings of the 2022 International Conference on Advanced Visual Interfaces (AVI 2022),    -,  2022
Real-time Projection of Lip Animation onto Face Masks using OmniProcam.
 Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike
 ACM SIGGRAPH 2021 Poster,    -,  2021
DisplayBowl: 半透過凹型半球面ディスプレイの試作と評価
 宮藤 詩緒, 豊原 宗一郎, 佐藤 俊樹, 小池 英樹
 日本ソフトウェア科学会 コンピュータソフトウェア,  37,  1,  114-124,  2020
A bowl-shaped display for controlling remote vehicles Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker
 Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry,    -,  2019
 A real-time image processing framework with an aerial overhead camera for sports
 Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike
 the 2018 International Conference on Advanced Visual Interfaces (AVI '18),    Article No. 3434-,  2016
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play Sachiko Kodama, Toshiki Sato, Shuzo Matsuno, Takahiro Shida, Ryutaro Ogawa, Yasuki Takeno, Kenji Inokuchi, Eitetsu Komiyama
 SIGGRAPH Asia 2015 Emerging Technologies, SA 2015,    Article No.1-,  2015
 Augmented dodgeball: an approach to designing augmented sports
 Takuya Nojima, Ngoc Phuong, Takahiro Kai, Toshiki Sato, Hideki Koike
 the 6th Augmented Human International Conference,    137-140,  2015
StouchBall : Entertainment Ceiling Display Playing with Sticky Rubber Ball
 Yuri Kimura, Yume Kurihara, Yuri Miyashita, Hiroko Uchiyama, Toshiki Sato, Yasushi Matoba, Hideki Koike, Takuya Nojima
 Laval Virtual ReVolution 2014,    -,  2014
SplashDisplay Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
 ACM Proc. of the 2012 Virtual Reality International Conference (VRIC2012),    Article No.27-,  2012
 コマ遊び体験を拡張する遊具システム
 的場やすし, 佐藤俊樹, 小池英樹
 情報処理学会論文誌,  53,  3,  1110-1118,  2012
An Entertainment System That Enhances the Experience of Playing with Tops
 的場やすし, 佐藤俊樹, 小池英樹
 情報処理学会論文誌,  53,  3,  1110-1118,  2012
SplashDisplay:物理的な空間的表現を伴うインタラクティブな映像エンタテイメントシステムの構築
 的場やすし, 徳井太郎, 佐藤俊樹, 小池英樹
 ヒューマンインタフェース学会論文誌 Vol.14 No.1,  14,  1,  0-9,  2012
Development of and experimentation on deformable three-dimensional figures by the use of polystyrene beads, a pressure sensor, and an air pump Kadri Rebane, Yasushi Matoba, Azusa Hakamatsuka, Toshiki Sato, Sachiko Kodama, Hideki Koike
 Proceedings of the 1st Workshop on Smart Material Interfaces: A Material Step to the Future, SMI 2012,    Article No. 3-,  2012
 SplashDisplay Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
 ACM International Conference Proceeding Series,    -,  2012
 Biri-biri: pressure-sensitive touch interface with electrical stimulation
 Haruna Eto, Yasushi Matoba, Toshiki Sato, Kentaro Fukuchi, Hideki Koike
 ACM Interactive Tabletop and Surfaces (ITS 2011),    -,  2011
Interactive surface that can dynamically change the shape and touch sensation
 Toshiki Sato, Yasushi Matoba, Nobuhiro Takahashi, Hideki Koike
 ACM Interactive Tabletop and Surfaces (ITS 2011),    -,  2011
ClaytricSurface: Interactive Deformable Surface Display with Dynamically Controllable Softness
 Jefferson Pardomuan, Toshiki Sato, Yasushi Matoba, Hideki Koike
 ACM ITS2012 Workshop on Beyond Flat Displays: Towards Shaped and Deformable Interactive Surfaces,    4 pages-,  2011
LCDと透明弾性体の光弾性を用いたユーザインタフェース
 佐藤俊樹, 間宮暖子, 福地健太郎, 小池英樹
 日本ソフトウェア科学会コンピュータソフトウェア,  27,   37-47,  2010
PAC-PAC: pinching gesture recognition for augmented tabletop video game
 Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike
 ACM International Conference on Interactive Tabletops and Surfaces (ITS2009),    Article No. 8-,  2009
Camera-based Flicking Gesture Recognition and Game Applications
 Toshiki Sato, Kentaro Fukuchi, Hideki Koike
 Adjunct Proc. of ACM User Interface Software and Technology Symposium (UIST2006),    73-74,  2006