TOP  >  Personal Info.  >  Published Papers
SATO, Toshiki Associate Professor
Knowledge Science, Creative Society Design

Published Papers

60 items
FroggyHand: A Gesture Based Control System for Omni-Directional Projections
Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike
Proceedings of Augmented Humans 2022 (AHs 2022), -, 2022
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike
Proceedings of the 2022 International Conference on Advanced Visual Interfaces (AVI 2022), -, 2022
Real-time Projection of Lip Animation onto Face Masks using OmniProcam.
Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike
ACM SIGGRAPH 2021 Poster, -, 2021
Display bowl: Prototyping and evaluation of translu-cent concave hemispherical display
Shio Miyafuji, Soichiro Toyohara, Hideki Koike, Toshiki Sato
Computer Software, 37, 1, 114-124, 2020
DisplayBowl:Prototyping and Evaluation of Translucent Concave Hemispherical Display
MIYAFUJI Shio, TOYOHARA Soichiro, SATO Toshiki, KOIKE Hideki
Computer Software, 37, 1, 1_114-1_124, 2020
DisplayBowl: 半透過凹型半球面ディスプレイの試作と評価
宮藤 詩緒, 豊原 宗一郎, 佐藤 俊樹, 小池 英樹
日本ソフトウェア科学会 コンピュータソフトウェア, 37, 1, 114-124, 2020
A bowl-shaped display for controlling remote vehicles
Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker
Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, -, 2019
Remote control experiment with displaybowl and 360-degree video.
Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike
Special Interest Group on Computer Graphics and Interactive Techniques Conference, 62-2, 2019
How Display Shapes Affect 360-Degree Panoramic Video Communication.
Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka
ACM SIGCHI Conference on Designing Interactive Systems (DIS2018), 845-856, 2018
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos
Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike
ADJUNCT PUBLICATION OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST'18 ADJUNCT), 99-101, 2018
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication
Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike
ADJUNCT PUBLICATION OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST'18 ADJUNCT), 33-35, 2018
A Tabletop System Using an Omnidirectional Projector-Camera
Kosuke Maeda, Toshiki Sato, Mitski Piekenbrock, Hideki Koike
PROCEEDINGS OF THE 2018 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS'18), 311-314, 2018
OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication
Zhengqing Li, Toshiki Sato, Shio Miyafuji, Hideaki Kuzuoka, Erwin Wu, Hideki Koike
PROCEEDINGS OF THE 2018 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS'18), 429-432, 2018
MlioLight: Projector-camera-based Multi-layered Image Overlay System for Multiple Flashlight Interactions
Toshiki Sato, Dong-Hyun Hwang, Hideki Koike
PROCEEDINGS OF THE 2018 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS'18), 263-271, 2018
Balloonygen: Extended Tabletop Display Embedded with Balloon-like Deformable Spherical Screen
Soichiro Toyohara, Toshiki Sato, Hideki Koike
24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), No.7-, 2018
Qoom: An Interactive Ball Display
MIYAFUJI Shio, SATO Toshiki, LI Zheng Qing, KOIKE Hideki
Computer Software, 35, 2, 2_40-2_51, 2018
Qoom: An Interactive Omnidirectional Ball Display
Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike
UIST'17: PROCEEDINGS OF THE 30TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 599-609, 2017
OmniEyeball: Spherical display embedded with omnidirectional camera using dynamic spherical mapping
Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike
UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 193-194, 2016
MlioLight: Multi-layered image overlay using multiple flashlights
Toshiki Sato, Hideki Koike
UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 107-108, 2016
A remote pointing method with dynamic C-D ratio during a pinching gesture for large tabletop systems
Naoya Tochihara, Toshiki Sato, Hideki Koike
Conference on Human Factors in Computing Systems - Proceedings, 07-12-May-2016, 553-559, 2016
A real-time image processing framework with an aerial overhead camera for sports
Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike
the 2018 International Conference on Advanced Visual Interfaces (AVI '18), Article No. 3434-, 2016
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play
Sachiko Kodama, Toshiki Sato, Shuzo Matsuno, Takahiro Shida, Ryutaro Ogawa, Yasuki Takeno, Kenji Inokuchi, Eitetsu Komiyama
SIGGRAPH Asia 2015 Emerging Technologies, SA 2015, Article No.1-, 2015
Augmented dodgeball: an approach to designing augmented sports
Takuya Nojima, Ngoc Phuong, Takahiro Kai, Toshiki Sato, Hideki Koike
the 6th Augmented Human International Conference, 137-140, 2015
ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control
Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike
IEEE Computer Graphics and Applications, 34, 3, 59-67, 2014
StouchBall : Entertainment Ceiling Display Playing with Sticky Rubber Ball
Yuri Kimura, Yume Kurihara, Yuri Miyashita, Hiroko Uchiyama, Toshiki Sato, Yasushi Matoba, Hideki Koike, Takuya Nojima
Laval Virtual ReVolution 2014, -, 2014
PhotoelasticBall: A touch detectable ball using photoelasticity
Kei Nitta, Toshiki Sato, Hideki Koike, Takuya Nojima
ACM International Conference Proceeding Series, Article No.16 (4pages)-, 2014
LivingClay: Particle actuation to control display volume and stiffness
Jefferson Pardomuan, Toshiki Sato, Hideki Koike
UIST 2013 Adjunct - Adjunct Publication of the 26th Annual ACM Symposium on User Interface Software and Technology, 103-104, 2013
SplashDisplay : The development of the interactive entertainment system with volumetric spatial representation
MATOBA Yasushi, TOKUI Taro, SATO Ryo, SATO Toshiki, KOIKE Hideki
The Transactions of Human Interface Society, 14, 4, 331-340, 2012
SplashDisplay
Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
ACM Proc. of the 2012 Virtual Reality International Conference (VRIC2012), Article No.27-, 2012
コマ遊び体験を拡張する遊具システム
的場やすし, 佐藤俊樹, 小池英樹
情報処理学会論文誌, 53, 3, 1110-1118, 2012
An Entertainment System That Enhances the Experience of Playing with Tops
的場やすし, 佐藤俊樹, 小池英樹
情報処理学会論文誌, 53, 3, 1110-1118, 2012
SplashDisplay:物理的な空間的表現を伴うインタラクティブな映像エンタテイメントシステムの構築
的場やすし, 徳井太郎, 佐藤俊樹, 小池英樹
ヒューマンインタフェース学会論文誌 Vol.14 No.1, 14, 1, 0-9, 2012
SHIRI: Buttocks Humanoid that Represents Emotions with Visual and Tactual Transformation of the Muscles
Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike
PROCEEDINGS OF THE INTERNATIONAL WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES, 792-793, 2012
Interactive Surface that have Dynamic Softness Control
Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike
PROCEEDINGS OF THE INTERNATIONAL WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES, 796-797, 2012
SplashDisplay: Volumetric projection using projectile beads
Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
ACM SIGGRAPH 2012 Emerging Technologies, SIGGRAPH'12, Article No.19-, 2012
Development of and experimentation on deformable three-dimensional figures by the use of polystyrene beads, a pressure sensor, and an air pump
Kadri Rebane, Yasushi Matoba, Azusa Hakamatsuka, Toshiki Sato, Sachiko Kodama, Hideki Koike
Proceedings of the 1st Workshop on Smart Material Interfaces: A Material Step to the Future, SMI 2012, Article No. 3-, 2012
Highly Deformable Interactive 3D Surface Display
Noriyuki Aihara, Toshiki Sato, Hideki Koike
ADJUNCT PROCEEDINGS OF THE 25TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 91-92, 2012
Bouncing star smart-ball project: Focusing on the interaction of expressions and exhibitions
Sachiko Kodama, Toshiki Sato, Hideki Koike, Akira Fujimoto
Proceedings of the 1st Workshop on Smart Material Interfaces: A Material Step to the Future, SMI 2012, Article, No. 6-, 2012
SplashDisplay
Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
ACM International Conference Proceeding Series, -, 2012
ClaytricSurface: An interactive surface with dynamic softness control capability
Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike
ACM SIGGRAPH 2012 Emerging Technologies, SIGGRAPH'12, 6, 1-, 2012
Biri-biri: pressure-sensitive touch interface with electrical stimulation
Haruna Eto, Yasushi Matoba, Toshiki Sato, Kentaro Fukuchi, Hideki Koike
ACM Interactive Tabletop and Surfaces (ITS 2011), -, 2011
Interactive surface that can dynamically change the shape and touch sensation
Toshiki Sato, Yasushi Matoba, Nobuhiro Takahashi, Hideki Koike
ACM Interactive Tabletop and Surfaces (ITS 2011), -, 2011
ClaytricSurface: Interactive Deformable Surface Display with Dynamically Controllable Softness
Jefferson Pardomuan, Toshiki Sato, Yasushi Matoba, Hideki Koike
ACM ITS2012 Workshop on Beyond Flat Displays: Towards Shaped and Deformable Interactive Surfaces, 4 pages-, 2011
InteractiveTop: An entertainment system that enhances the experience of playing with tops
Toshiki Sato, Yasushi Matoba, Hideki Koike
ACM SIGGRAPH 2011 Emerging Technologies, SIGGRAPH'11, -, 2011
InteractiveTop: An entertainment system that enhances the experience of playing with tops
Toshiki Sato, Yasushi Matoba, Hideki Koike
ACM SIGGRAPH 2011 Emerging Technologies, SIGGRAPH'11, Article No. 8-, 2011
Enhanced interaction with physical toys
Yasushi Matoba, Toshiki Sato, Hideki Koike
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS'11, 57-60, 2011
LCDと透明弾性体の光弾性を用いたユーザインタフェース
佐藤俊樹, 間宮暖子, 福地健太郎, 小池英樹
日本ソフトウェア科学会コンピュータソフトウェア, 27, 37-47, 2010
Force-sensitive rubbery user interface using an LCD and photoelasticity
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi
Computer Software, 27, 1, 37-47, 2010
Bouncing star project: Design and development of augmented sports application using a ball including electronic and wireless modules
Osamu Izuta, Toshiki Sato, Sachiko Kodama, Hideki Koike
ACM International Conference Proceeding Series, 1-7, 2010
PAC-pac: Pinching gesture recognition for tabletop entertainment system
Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike
Proceedings of the Workshop on Advanced Visual Interfaces AVI, 267-273, 2010
Pinching Gesture Recognition for Tabletop Entertainment System and Applications
Fukuchi Kentaro, Sato Toshiki, Mamiya Haruko, Koike Hideki
Transactions of the Virtual Reality Society of Japan, 15, 2, 157-164, 2010
PAC-PAC: pinching gesture recognition for augmented tabletop video game
Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike
ACM International Conference on Interactive Tabletops and Surfaces (ITS2009), Article No. 8-, 2009
PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi
UIST 2009: PROCEEDINGS OF THE 22ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 43-50, 2009
PhotoelasticTouch: Transparent Rubbery Tangible Interface using an LCD and Photoelasticity
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi
UIST 2009: PROCEEDINGS OF THE 22ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 43-50, 2009
Digital sports using the "Bouncing star" rubber ball comprising IR and full-color LEDs and an acceleration sensor
Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya
ACM SIGGRAPH 2008 New Tech Demos, Article No. 13-, 2008
Implementation and Evaluations of Vision-based Finger Flicking Gesture Recognition for Tabletops
Toshiki Sato, Kentaro Fukuchi, Hideki Koike
THIRD ANNUAL IEEE INTERNATIONAL WORKSHOP ON HORIZONTAL INTERACTIVE HUMAN-COMPUTER SYSTEMS, PROCEEDINGS, 147-154, 2008
An augmented tabletop video game with pinching gesture recognition
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi
ACM SIGGRAPH ASIA 2008 Artgallery: Emerging Technologies, SIGGRAPH Asia'08, 38-, 2008
Implementation and Evaluations of Flicking Gesture Recognition with a High-Speed Camera
Sato Toshiki, Fukuchi Kentaro, Koike Hideki
Transactions of the Virtual Reality Society of Japan, 12, 3, 355-364, 2007
Camera-based Flicking Gesture Recognition and Game Applications
Toshiki Sato, Kentaro Fukuchi, Hideki Koike
Adjunct Proc. of ACM User Interface Software and Technology Symposium (UIST2006), 73-74, 2006
OHAJIKI interface: Flicking gesture recognition with a high-speed camera
Toshiki Sato, Kentaro Fukuchi, Hideki Koike
ENTERTAINMENT COMPUTING - ICEC 2006, 4161, 205-+, 2006