FroggyHand: A Gesture Based Control System for Omni-Directional Projections
Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike
Proceedings of Augmented Humans 2022 (AHs 2022), -, 2022
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike
Proceedings of the 2022 International Conference on Advanced Visual Interfaces (AVI 2022), -, 2022
Real-time Projection of Lip Animation onto Face Masks using OmniProcam.
Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike
ACM SIGGRAPH 2021 Poster, -, 2021
DisplayBowl: 半透過凹型半球面ディスプレイの試作と評価
宮藤 詩緒, 豊原 宗一郎, 佐藤 俊樹, 小池 英樹
日本ソフトウェア科学会 コンピュータソフトウェア, 37, 1, 114-124, 2020
A bowl-shaped display for controlling remote vehicles Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker
Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, -, 2019
A real-time image processing framework with an aerial overhead camera for sports
Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike
the 2018 International Conference on Advanced Visual Interfaces (AVI '18), Article No. 3434-, 2016
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play Sachiko Kodama, Toshiki Sato, Shuzo Matsuno, Takahiro Shida, Ryutaro Ogawa, Yasuki Takeno, Kenji Inokuchi, Eitetsu Komiyama
SIGGRAPH Asia 2015 Emerging Technologies, SA 2015, Article No.1-, 2015
Augmented dodgeball: an approach to designing augmented sports
Takuya Nojima, Ngoc Phuong, Takahiro Kai, Toshiki Sato, Hideki Koike
the 6th Augmented Human International Conference, 137-140, 2015
StouchBall : Entertainment Ceiling Display Playing with Sticky Rubber Ball
Yuri Kimura, Yume Kurihara, Yuri Miyashita, Hiroko Uchiyama, Toshiki Sato, Yasushi Matoba, Hideki Koike, Takuya Nojima
Laval Virtual ReVolution 2014, -, 2014
SplashDisplay Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
ACM Proc. of the 2012 Virtual Reality International Conference (VRIC2012), Article No.27-, 2012
コマ遊び体験を拡張する遊具システム
的場やすし, 佐藤俊樹, 小池英樹
情報処理学会論文誌, 53, 3, 1110-1118, 2012
An Entertainment System That Enhances the Experience of Playing with Tops
的場やすし, 佐藤俊樹, 小池英樹
情報処理学会論文誌, 53, 3, 1110-1118, 2012
SplashDisplay:物理的な空間的表現を伴うインタラクティブな映像エンタテイメントシステムの構築
的場やすし, 徳井太郎, 佐藤俊樹, 小池英樹
ヒューマンインタフェース学会論文誌 Vol.14 No.1, 14, 1, 0-9, 2012
Development of and experimentation on deformable three-dimensional figures by the use of polystyrene beads, a pressure sensor, and an air pump Kadri Rebane, Yasushi Matoba, Azusa Hakamatsuka, Toshiki Sato, Sachiko Kodama, Hideki Koike
Proceedings of the 1st Workshop on Smart Material Interfaces: A Material Step to the Future, SMI 2012, Article No. 3-, 2012
SplashDisplay Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
ACM International Conference Proceeding Series, -, 2012
Biri-biri: pressure-sensitive touch interface with electrical stimulation
Haruna Eto, Yasushi Matoba, Toshiki Sato, Kentaro Fukuchi, Hideki Koike
ACM Interactive Tabletop and Surfaces (ITS 2011), -, 2011
Interactive surface that can dynamically change the shape and touch sensation
Toshiki Sato, Yasushi Matoba, Nobuhiro Takahashi, Hideki Koike
ACM Interactive Tabletop and Surfaces (ITS 2011), -, 2011
ClaytricSurface: Interactive Deformable Surface Display with Dynamically Controllable Softness
Jefferson Pardomuan, Toshiki Sato, Yasushi Matoba, Hideki Koike
ACM ITS2012 Workshop on Beyond Flat Displays: Towards Shaped and Deformable Interactive Surfaces, 4 pages-, 2011
LCDと透明弾性体の光弾性を用いたユーザインタフェース
佐藤俊樹, 間宮暖子, 福地健太郎, 小池英樹
日本ソフトウェア科学会コンピュータソフトウェア, 27, 37-47, 2010
PAC-PAC: pinching gesture recognition for augmented tabletop video game
Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike
ACM International Conference on Interactive Tabletops and Surfaces (ITS2009), Article No. 8-, 2009
Camera-based Flicking Gesture Recognition and Game Applications
Toshiki Sato, Kentaro Fukuchi, Hideki Koike
Adjunct Proc. of ACM User Interface Software and Technology Symposium (UIST2006), 73-74, 2006