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IIDA, Hiroyuki Vice-President, Professor
School of Information Science, Entertainment Technology Area

Misc

175 items
Mating Problem Composition with Insightful Knowledge
石飛 太一, 飯田 弘之
ゲームプログラミングワークショップ2015論文集, 2015, 126-131, 2015
Estimation of Position Complexity based on Correlation between Evaluation Factors
竹内 章, 鵜木 祐史, 飯田 弘之
研究報告ゲーム情報学(GI), 2015, 13, 1-7, 2015
Resignation Positions Identification in Shogi
Akira Takeuchi, Hiroyuki Iida
IPSJ Journal, 55, 11, 2370-2376, 2014
Investigation of the dispersion patterns of the voting results in Council System with Homogeneous Chess Program Group
曾根 彰吾, 長束 薫, 由井薗 隆也, 飯田 弘之
ゲームプログラミングワークショップ2014論文集, 2014, 2014, 75-81, 2014
Automatic Generation of Heuristics Function by Knowledge Acquisition from General Games
Yuichiro Sato, Hiroyuki Iida
研究報告ゲーム情報学(GI), 2014, 4, 1-4, 2014
「大貧民」のゲーム情報力学
中川武夫, 森近泰匡, 飯田弘之
第76回全国大会講演論文集, 2014, 1, 279-280, 2014
Preface
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
Communications in Computer and Information Science, 408, -, 2014
The brain and mind-sports computer olympiad
Jaap Van Den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons
ICGA Journal, 36, 4, 237-, 2013
Proposal of Novel Game Information Dynamic Models and their Application
Muangkasem Apimuk
芸術科学会論文誌, 12, 3, 132-142, 2013
THE 8TH COMPUTERS AND GAMES CONFERENCE
H. J. van den Herik, H. Iida, A. Plaat
ICGA JOURNAL, 36, 3, 169-169, 2013
THE BRAIN AND MIND-SPORTS COMPUTER OLYMPIAD
Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons
ICGA JOURNAL, 36, 3, 172-172, 2013
情報力学に基づくコンピュータ・ゲーム「大貧民」に関する研究
森近泰匡, 飯田弘之, 中川武夫
情報処理学会研究報告. GI, [ゲーム情報学], 2013, 5, 1-8, 2013
[Part 2]Meaning of Singularity : Essential Difference between Human Brain and Computer(Discussion: "Singularity-Points of Discussion: Human Intelligence vs. Computers",Singularity Age: Coevolution with Superhuman Intelligence)
DUTTON William, IIDA Hiroyuki, MAENO Takashi, KONNO Noboru, TAKEBE Yasue, KAY Alan, ITO Joi, MAKATANI Hironori, William Dutton, Hiroyuki Iida, Takashi Maeno, Noboru Konno, Yasue Takebe, Alan Kay, Joi Ito, Hironori Nakatani
Journal of the Japanese Society for Artificial Intelligence, 28, 3, 449-452, 2013
[Part 3]The Future of Singularity : Coevolution of Human and Computer(Discussion: "Singularity-Points of Discussion: Human Intelligence vs. Computers",Singularity Age: Coevolution with Superhuman Intelligence)
OSAWA Hirotaka, DUTTON William, JACOBSTEIN Neil, CHURCHILL Elizabeth F., IIDA Hiroyuki, MAENO Takashi, KONNO Noboru, TAKEBE Yasue, SAFFO Paul, KAY Alan, MALABOU Catherine, William Dutton, Neil Jacobstein, Elizabeth F. Churchill, Hiroyuki Iida, Takashi Maeno, Noboru Konno, Yasue Takebe, Paul Saffo, Alan Kay, Catherine Malabou, Hirotaka Osawa
Journal of the Japanese Society for Artificial Intelligence, 28, 3, 453-464, 2013
将棋情報力学:人間vs.コンピューター
中川武夫, 飯田弘之, 若林宏明
第75回全国大会講演論文集, 2013, 1, 15-16, 2013
The Brain and Mind Sports Computer Olympiad (Part 2).
Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons
ICGA Journal, 36, 4, 237-, 2013
The 8th Computers and Games Conference (Part 2).
H. Jaap, van, den Herik, Hiroyuki Iida, Aske Plaat
ICGA Journal, 36, 4, 234-, 2013
Power Spectrum in Inertial Sub-range based on Statistical Theory of Turbulence
Nakagawa Takeo, IIDA Hiroyuki
NCTAM papers, National Congress of Theoretical and Applied Mechanics, Japan, 62, 0, 131-131, 2013
Discussion about Evaluation of Tsume-Shogi Problems and Proof-Number
石飛 太一, 飯田 弘之
ゲームプログラミングワークショップ2012論文集, 2012, 6, 163-166, 2012
名人の知とコンピューターの知
中川武夫, 米長邦雄, 飯田弘之
全国大会講演論文集, 2012, 1, 263-265, 2012
名人の知とコンピューターの知
中川武夫, 米長邦雄, 飯田弘之
第74回全国大会講演論文集, 2012, 1, 263-264, 2012
柔道をゲーム情報力学から見る
中川 武夫, 飯田 弘之
武道学研究, 45, 0, 69-69, 2012
Game research : Now and in the future(Game as a service)
IIDA Hiroyuki
The Journal of Information Science and Technology Association, 62, 12, 527-532, 2012
プレーヤー感情のゲーム・パターン依存性
飯田弘之, 中川武夫, ApimukMuangkasem, 神谷俊裕, 曾根彰吾, 森近泰匡, 石飛太一, 若林宏明
研究報告エンタテインメントコンピューティング(EC), 2011, 3, 1-4, 2011
Game Record Generation for Machine Learning that Considers Disorder of Board in Playout Phase
長谷川 敦史, 池田 心, 飯田 弘之, 橋本 隼一
ゲームプログラミングワークショップ2011論文集, 2011, 6, 33-40, 2011
SHARK wins Dots and Boxes Tournament.
Hiroyuki Iida
ICGA Journal, 34, 2, 95-, 2011
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface
H. Jaap Van Den Herik, Hiroyuki Iida, Aske Plaat
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6515 LNCS, -, 2011
Preface
H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6515 LNCS, V-XII, 2011
Alpha-Beta Search on Synchronized Game
小森 成貴, Alessandro Cincotti, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2008論文集, 2008, 11, 132-135, 2008
The Monte-Carlo Approach in Synchronized Domineering
KOMORI Shigetaka, CINCOTTI Alessandro, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 20, 59, 51-58, 2008
Editor's Message to Special Issue on Game Programming
IIDA H.
IPSJ Journal, 48, 11, 3427-3427, 2007
The Kernel of Games
YAMAMOTO Tokiyo, KITA Hayato, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 17, 20, 49-55, 2007
Backward-game puzzle and the principle of the edge
IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 17, 20, 57-63, 2007
特集にあたって
飯田 弘之
オペレーションズ・リサーチ : 経営の科学 = [O]perations research as a management science [r]esearch, 52, 1, 4-4, 2007
The Advantage of the Initiative and Mobility in the Initial Position
北 隼人, 飯田 弘之
ゲームプログラミングワークショップ2006論文集, 2006, 2006, 183-186, 2006
The Challenge of Shogi : a New Champion "Bonanza"
IIDA Hiroyuki
情報処理, 47, 8, 890-892, 2006
Forward Game and Backward Game
KITA Hayato, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 16, 70, 69-74, 2006
Alternative use of two transposition tables for game tree search
NAGASHIMA Jun, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 15, 23, 49-55, 2006
Four-person Reversi Yonin
FUJII Masanori, KITA Hayato, MURATA Tomoki, HASHIMOTO Jun'ichi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 15, 23, 73-80, 2006
Theoretical Computer Science: Foreword
H. Jaap Van Den Herik, Hiroyuki Iida
Theoretical Computer Science, 349, 2, 121-, 2005
Towards periodic table of game elements
山本 時代, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 142-145, 2005
Game-Refinement Theory and Poker
漆間 幸雄, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 138-141, 2005
Eective usage of heavy evaluation function and a design of Directional Asymmetric Orientation evaluation function for Shogi
濱田 剛旭, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 130-133, 2005
A technique of pruning wrong direction moves
松原 圭吾, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 110-113, 2005
Proposal of Three game-theoretical value prediction methods
北 隼人, Alessandro Cincotti, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 104-109, 2005
Implementing defense moves against 1-ply threatmate
佐野 晶彦, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 17-22, 2005
Improvement of Shogi program in the opening and middle game
Murata Tomoki, Hashimoto Tsuyoshi, Nagashima Jun, Iida Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 2005, 87, 1-7, 2005
Theoretical Value Prediction in Game-Playing
Kita Hayato, Cincotti Alessandro, Iida Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 2005, 87, 71-77, 2005
Minutes of the icga triennial meeting
Hiroyuki Iida
ICGA Journal, 28, 3, 176-, 2005
Revival of games
NAKAMURA Taichi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 13, 17, 1-6, 2005
A new ranking measurement based on tournament records
KAWAI T., KAWASHIMA S., IIDA H.
情報処理学会研究報告ゲーム情報学(GI), 13, 17, 27-34, 2005
Foreword.
H. Jaap, van, den Herik, Hiroyuki Iida
Theor. Comput. Sci., 349, 2, 121-122, 2005
A technique of completely preventing strong horizontal effect
橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2004論文集, 2004, 2004, 115-118, 2004
Note on an evaluation function design for Shogi - absolute coordinate system and relative coordinate system -
橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2004論文集, 2004, 2004, 88-91, 2004
An enhancement for endgame search using one ply mating search
佐野 晶彦, 橋本 剛, 長嶋 淳, 飯田 弘之
ゲームプログラミングワークショップ2004論文集, 2004, 2004, 9-13, 2004
Games and Equilibriums
IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 12, 64, 25-32, 2004
Advances in Computer Games: Many Games, Many Challenges
H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz
IFIP Advances in Information and Communication Technology, 135, -, 2004
Preface
Jaap van den Herik, Hiroyuki Iida, Ernst Heinz
IFIP Advances in Information and Communication Technology, 135, -, 2004
Game Informatics:Trends in Game Informatics
IIDA Hiroyuki, MATSUBARA Hitoshi
IPSJ Magazine, 44, 9, 895-899, 2003
Entertainment Computing:Games, Evolution and Society -A Mathematical-Modelling- Based Approach
IIDA Hiroyuki, TAKEBAYASHI Yoichi, YOSHIMURA Jin
IPSJ Magazine, 44, 8, 823-826, 2003
A Note on Game Refinement using RoShamBo
KASHIWAGI Masashi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 10, 79, 9-13, 2003
Analysis of pairing systems based on the ranking
KAWAI Takahisa, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 10, 79, 71-78, 2003
Entertaining Impacts of Dynamic-Information Shogi
HAMADA Takeaki, TAKETOSHI Masahumi, SAKUTA Makoto, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 9, 35, 35-40, 2003
Search Efficiency based on the Statistics of Moves Played
ISHIHARA Ippei, NAGASHIMA Jun, TAKETOSHI Masahumi, KAJIHARA Yoichiro, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 9, 35, 41-46, 2003
Evaluation of Attacking and Placing Strategies in a Classic Battleship Game without Considering Opponent Models
作田 誠, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 116-123, 2002
A proposal of tournament system verification by the simulation - a case study using the World Computer Shogi Championship -
橋本 剛, 長嶋 淳, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 101-108, 2002
Realization-Probability Search in Computer Shogi
竹歳正史, 橋本 剛, 梶原 羊一郎, 長嶋 淳, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 87-92, 2002
Application of Realization Probability Search for Any Games - a case study using Lines of Action -
橋本 剛, 長嶋 淳, 作田 誠, Jos Uiterwijk, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 81-86, 2002
A Speculative Play in Shogi Endgame
梶原 羊一郎, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 57-64, 2002
Application of the Methods Developed in the Endgame Search of Shogi to Lines of Action
SAKUTA MAKOTO, NAGASHIMA JUN, HASHIMOTO TSUYOSHI, IIDA HIROYUKI
Transactions of Information Processing Society of Japan, 43, 10, 2964-2972, 2002
The Study of Evolutionary Change of Shogi
SASAKI NOBUSUKE, IIDA HIROYUKI
Transactions of Information Processing Society of Japan, 43, 10, 2990-2997, 2002
Search Efficiency by Move Ordering Techniques in Computer Shogi
TAKETOSHI MASAHUMI, HASHIMOTO TSUYOSHI, SAKUTA MAKOTO, IIDA HIROYUKI
Transactions of Information Processing Society of Japan, 43, 10, 3074-3077, 2002
(D, d)OM-Search For Practical Use
KAJIHARA Yoichiro, IIDA Hiroyuki
情報処理学会研究報告. GI, [ゲーム情報学], 8, 25-28, 2002
Normal and misere games compared
OSUGA Akiko, KAJIHARA Yoichirou, HASHIMOTO Tsuyoshi, SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 7, 27, 25-31, 2002
Thoughts on the evolutionary changes of shogi species with focus on Chu-shogi and the notion of mating
KOMURA Sachiyo, SASAKI Nobusuke, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 7, 27, 33-39, 2002
AND/OR-tree Search for Solving Problems with Uncertainty - A Case Study Using Screen-shogi Problems
SAKUTA Makoto, IIDA Hiroyuki
Transactions of Information Processing Society of Japan, 43, 1, 1-10, 2002
A Brinkmate Solver and Its Evaluation
HASHIMOTO Tsuyoshi, SAKUTA Makoto, IIDA Hiroyuki
Transactions of the Japanese Society for Artificial Intelligence, 16, 6, 539-547, 2001
Brinkmate search with guarantee of solution
橋本 剛, 作田 誠, 飯田 弘之
ゲームプログラミングワークショップ2001論文集, 2001, 14, 1-8, 2001
Decision-Complexity Estimate in Evolutionary Changes of Games
佐々木 宣介, 竹下 信夫, 橋下 剛, 飯田 弘之
ゲームプログラミングワークショップ2001論文集, 2001, 14, 140-147, 2001
Design of Game Analyzer : Its Application to Evolution of Chess-like Games
TAKESHITA Nobuo, SUGIYAMA Takashi, SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 6, 58, 43-50, 2001
Brinkmate search and its efficiency
HASHIMOTO Tsuyoshi, SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 5, 28, 55-62, 2001
┣DBSpecial issue on computers and games.(/)-┫DB (共著)
Theoretical Computer Science(/)-, 252, 1-2, -, 2001
┣DBHIRA, A Four-Handed Shogi Program,(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., 249-261, 2001
┣DBThe Performance of PN*, PDS and PN Search on 6×6 Othello and Tsume-shogi(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., -, 2001
┣DBAn Evaluation Function for Amazons,(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., 191-202, 2001
Solving Problems under Uncertainty Paradigm : Enhancement of Search Efficiency and Solving Ability, in Ian Frank and Tony Marsland(eds.), ┣DBComputers and Games 2000.(/)-┫DB(共著)
Lecture Notes in Computer Science. LNCS 2063.Springer-Verlag., 56-75, 2001
Papers from CG 1998 - Foreword.
H. Jaap, van, den Herik, Hiroyuki Iida
Theor. Comput. Sci., 252, 1-2, 1-3, 2001
Entertainment computing
T Kamae, J van den Herik, K Nishi, M Tsukamoto, H Matsubara, Frank, I, H Iida
HUMAN-COMPUTER INTERACTION - INTERACT'01, 873-874, 2001
Theoretical Computer Science: Foreword
H. Jaap Van den Herik, Hiroyuki Iida
Theoretical Computer Science, 252, 1-2, 1-3, 2001
Solving Kriegspiel-like problems: Exploiting a transposition table
M Sakuta, H Iida
ICGA JOURNAL, 23, 4, 218-229, 2000
次のDeep Blueはいつできるか : 2匹目のDeep Blueはいるか? : コンピュータはいつ将棋・囲碁・サッカーで人間を超えられるか
松原 仁, 飯田 弘之, 小谷 善行, 野田 五十樹, 吉川 厚, 小林 孝嗣, 竹内 郁雄
情報処理, 41, 9, 付録28-付録29, 2000
YSS wins Shogi tournament
H Iida
ICGA JOURNAL, 23, 3, 184-185, 2000
Uncertainty Paradigm for Problem Solving
SAKUTA Makoto, IIDA Hiroyuki
人工知能学会全国大会論文集 = Proceedings of the Annual Conference of JSAI, 14, 445-446, 2000
Introducing and Applying Uncertainty Paradigm for Problem Solving
SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 3, 52, 49-56, 2000
Programming Multi-player Games with Chance : A case study using Chaturanga(Four-Handed)
TAKESHITA Nobuo, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 3, 52, 57-64, 2000
A Strategic Bridge between Complete-Information Games and Incomplete-Information Games : a case study using Mah-jong
AZUMA Ikuo, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告. GI, [ゲーム情報学], 3, 65-70, 2000
A Strategic Bridge between Complete - Information Games and Incomplete - Information Games: a case study using Mah - jong
東 育生, 橋本 剛, 飯田 弘之
情報処理学会研究報告ゲーム情報学(GI), 2000, 52, 65-70, 2000
Semi - Random Self - Play for Calculation
杉山 隆志, 飯田 弘之
情報処理学会研究報告ゲーム情報学(GI), 2000, 27, 87-92, 2000
A Mixed Strategy of Minimax Strategy and Opponent - Model Search: a case study using a semi - random play and its speculative play on tictactoe
梶原 羊一郎, 飯田 弘之
情報処理学会研究報告ゲーム情報学(GI), 2000, 27, 93-100, 2000
IA 生物(人間)-環境システムの動態に対する環境変動の影響 (『人間と地球環境』研究報告 : 環境変動と生態系・人間(生活)への影響)
吉村 仁, 雨宮 正彦, 飯田 弘之, 澤田 均, 浜渦 辰二, 田中 滋康, 山内 清志, 竹内 浩昭
静岡大学学内特別研究報告, 2, 1-2, 2000
Game-Informatics Research in 21st Century
IIDA Hiroyuki, Hiroyuki Iida, Department of Computer Science University of Shizuoka
Computer Software, 17, 1, 26-28, 2000
┣DBProceedgins of JICAST2000(/)-┫DB (共著)
5th Joint International Conference on Advanced Science and Technology(JICAST2000), Shizuoka University., -, 2000
┣DBComputer Analysis of Heian-shogi Endgame,(/)-┫DB (共著)
JSIAM Transaction, 10, 4, 327-334, 2000
Beta-Pruning and Opponent-Model Search.(共著)
Technical Reports in Computer Science,(/)- CS00-05, Dept. of Computer Science, Universiteit Maastricht., -, 2000
Game-informatics research in 21st century
Iida Hiroyuki
Computer Software, 17, 1, 26-28, 2000
Report on the second Open Computer-Amazons Championship.
Hiroyuki Iida,Martin Mü
ICGA Journal, 23, 1, 51-54, 2000
Computer Analysis of HEIAN-SHOGI Endgame
Sasaki Nobusuke, Kajihara Yoichiro, Iida Hiroyuki
Transactions of the Japan Society for Industrial and Applied Mathematics, 10, 4, 327-334, 2000
Evolutionary Changes of Chess-like Games
佐々木 宣介, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ1999論文集, 1999, 14, 39-45, 1999
Game and Puzzles in the Session GPCC in Programming Symposia
KOTANI Yoshiyuki, NAGUMO Natsuhiko, IIDA Hiroyuki, TAKEUCHI Ikuo, HITOTUMATU Sin
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 55-61, 1999
Note on A Universal Estimate for Chess-like Games
SASAKI Nobusuke, HASHIMOTO Tsuyoshi, KAJIHARA Youichirou, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 91-98, 1999
Four-Handed Shogi Programming
HASHIMOTO Tsuyoshi, HIRASAWA Masahiko, KAJIHARA Youichiro, SASAKI Nobusuke, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 99-106, 1999
IA 生物(人間)-環境システムの動態に対する環境変動の影響 (『人間と地球環境』プロジェクトメンバー研究中間報告 : 環境変動と生態系・人間(生活)への影響)
吉村 仁, 竹内 康博, 佐藤 一憲, 宮崎 倫子, 澤田 均, 浜渦 辰二, 飯田 弘之, 雨宮 正彦, 千葉 聡, 田中 滋康, 山内 清志, 竹内 浩昭
静岡大学学内特別研究報告, 1, 11-12, 1999
Computers and Games
Lecture Notes in Computer Science Springer-Verlag, 1558, 335-, 1999
Preface
H. Jaap van den Herik, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, v-xi, 1999
Report on the First International Shogi Forum.
Makoto Sakuta, Hiroyuki Iida
ICGA Journal, 22, 3, 183-185, 1999
Report on the 9th CSA World Computer-Shogi Championship.
Makoto Sakuta, Hiroyuki Iida
ICGA Journal, 22, 3, 180-182, 1999
An Empirical Comparison of Innovative AND/OR-Tree Search Algorithms on Tsume-Shogi
Sakuta Makoto, Iida Hiroyuki
Studies in information,Shizuoka University, 5, 15-22, 1999
Thoughts on Network Roll Playing Games
WATANABE Hideki, IIDA Hiroyuki
IPSJ SIG Notes. MBL, 6, 83, 23-30, 1998
多人数ゲームを題材としたゲームの面白さに関する考察
羽田 佳啓, 渡辺 英樹, 飯田 弘之
日本認知科学会大会発表論文集 = Annual meeting of the Japanese Cognitive Science Society, 15, 132-133, 1998
Report on the 8th CSA world computer-shogi championships
R Grimbergen, H Iida
ICCA JOURNAL, 21, 2, 135-137, 1998
人間向きの次の一手問題によるコンピュータ将棋の評価〔含 次の一手問題全96問〕
松原 仁, 飯田 弘之
電子技術総合研究所彙報, 62, 5, 235-257, 1998
A Report on the 4th Fost-Cup World-Open Computer-Go Championships.
Atsushi Yoshikaw, Hiroyuki Iida
ICGA Journal, 21, 3, 203-206, 1998
How to Model Game Players with Various Strength
Iida Hiroyuki
Studies in information, Shizuoka University, 2, 2, 1-24, 1997
Cooperative Strategy in Pair Game Playing.
IIDA Hiroyuki, Hiroyuki Iida, Faculty of Information Shizuoka University
コンピュータソフトウェア, 14, 1, 45-49, 1997
Automatic Composition of Shogi Mating Problems. (共著)
Proceedings of IJCAI-97 Workshop on Computer Games, 13-20, 1997
Cooperative Strategies for Pair Playing(共著)
Proceedings of IJCAI-97 Workshop on Computer Games, 85-90, 1997
Gains and Risks of OM Search. (共著)
Proceedings of Advances in Computer Chess 8 Conference, 153-165, 1997
H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97.
Atsushi Yoshikaw, Hiroyuki Iida
ICGA Journal, 20, 4, 249-252, 1997
Cooperative Strategy in Pair Game Playing
Iida Hiroyuki
Computer Software, 14, 1, 1_45-1_49, 1997
Proceedings of the game programming workshop in Japan '96
H Matsubara, Y Saito, H Iida
ICCA JOURNAL, 19, 4, 242-246, 1996
The Development of Game Programming and Artincial Intelligence
IIDA Hiroyuki
IPSJ Magazine, 37, 6, 536-542, 1996
A Method of Making Opening Books from Shogi Games
中家 啓文, 飯田 弘之, 小谷 善行
全国大会講演論文集, 52, 0, 63-64, 1996
Measurement of singular extension by rating in shougi
中山 義久, 飯田 弘之, 乾 伸雄, 小谷 善行
全国大会講演論文集, 52, 0, 65-66, 1996
An emperical analysis of random game tree to unknow opponent model
岡田 徹, 徳田 浩, 飯田 弘之, 小谷 善行
全国大会講演論文集, 52, 0, 67-68, 1996
A Game-Tree Model Including an Opponent Model. (共著)
Proceedings of NAIC'96, 223-234, 1996
A Shogi-Computer Test Set (共著)
Prog. of 1996 ACM Computer Science Conference, Phitadelphia, ACM. ISBN O 89791-82802, 139-146, 1996
Review.
Yasuki Saito, Hiroyuki Iida
ICGA Journal, 19, 4, 242-246, 1996
An Approach to Game Programming Based on Grandmaster-Like Strategies ( "Game Programming")
IIDA Hiroyuki, Hiroyuki Iida
人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 10, 6, 846-852, 1995
将棋の次の一手問題に対する人間とコンピュータの解の分析
松原 仁, 飯田 弘之
日本認知科学会大会論文集 = Annual meeting of the Japanese Cognitive Science Society, 12, 110-111, 1995
次の一手形式によるコンピュ-タ将棋の評価(資料)
松原 仁, 飯田 弘之
電子技術総合研究所彙報, 59, 4, p269-301, 1995
Evaluate Function of Mate in 3 for Shougi
田中 盛一, 藤井 勝之, 徳田 浩, 飯田 弘之, 乾 伸雄, 小谷 善行
全国大会講演論文集, 50, 0, 151-152, 1995
Expecting the Opponent's Move for a Game-tree Search during his Thinking Time and its Experimental Results of Saving of Time
藤井 勝之, 田中 盛一, 徳田 浩, 飯田 弘之, 乾 伸雄, 小谷 善行
全国大会講演論文集, 50, 0, 153-154, 1995
「AIとゲーミング」
竹内 郁雄, 兼田 敏之, 出口 弘, 橋田 浩一, 多摩 豊, 飯田 弘之, 中島 秀之, 沼尾 正行
情報処理学会研究報告. 人工知能研究会報告, 95, 23, 75-75, 1995
AI and Shogi
Iida Hiroyuki
情報処理学会研究報告知能と複雑系(ICS), 95, 23, 23-32, 1995
将棋プロ棋士におけるミニマックスとOM-Search
飯田 弘之
情報処理学会研究報告. 人工知能研究会報告, 95, 23, 83-83, 1995
Shobu-te in game playing
Matsubara Hitoshi, Iida Hiroyuki
情報処理学会研究報告知能と複雑系(ICS), 95, 23, 111-118, 1995
A Search Strategy for Tutoring in Game Playing.
Prog of IJCAI-95 Workshop on Entertainment and AI/Alife, Montreal., 14-18, 1995
Tutoring Strategy in Gama-Tree Search. (共著)
ICCA Journal, 18, 2, 71-80, 1995
Towards an Inventive Search Strategy in Game Playing. (共著)
Prog. of The Board Game in Academia, CNWS, Leiden University, 31-40, 1995
H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95.
Jos W, H. M. Uiterwijk, Hiroyuki Iida
ICGA Journal, 18, 4, 227-229, 1995
Thoughts on Game Tree Search of Opponent-Model
徳田 浩, 飯田 弘之, 細江 正樹, 久保田 聡, 小谷 善行
全国大会講演論文集, 48, 0, 123-124, 1994
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .2. RISKS AND STRATEGIES
H IIDA, JWHM UITERWIJK, IS HERSCHBERG, HJ VANDENHERIK
ICCA JOURNAL, 17, 1, 10-14, 1994
Thoughts on applying The Opponent-Model Search. (共著)
Proceedings of Advances in Computer Chess 7 Conference A dvances in Computer Chess 7, Univ. of Limburg, Masstrcht (ISBN 90-6216-1014), 7, 61-78, 1994
Heuristic Theories on Game-Tree Search
Tokyo University of Agriculture and Technology, -, 1994
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .1. THE DOMAIN OF APPLICABILITY
H IIDA, JWHM UITERWIJK, HJ VANDENHERIK, IS HERSCHBERG
ICCA JOURNAL, 16, 4, 201-208, 1993
Data Structure for Shougi
田中 淳史, 久保田 聡, 細江 正樹, 飯田 弘之, 小谷 善行
全国大会講演論文集, 46, 0, 97-98, 1993
A Strategy of Game Tree Search Modelling Experts' Thinking Process
IIDA Hiroyuki, KOTANI Yoshiyuki
IPSJ Journal, 33, 11, 1296-1305, 1992
Candidate Move Selection by Pattern Matching of Partial Position
久保田 聡, 細江 正樹, 瀬野 訓啓, 飯田 弘之, 小谷 善行
全国大会講演論文集, 44, 0, 53-54, 1992
AN Efficient Searching for Computer Shougi with Hash Table
細江 正樹, 久保田 聡, 瀬野 訓啓, 飯田 弘之, 小谷 善行
全国大会講演論文集, 44, 0, 55-56, 1992
A Method of Making a Flexible Formation in the Opening of Shogi Game (2)
瀬野 訓啓, 山崎 二三雄, 吉田 武俊, 飯田 弘之, 小谷 善行
全国大会講演論文集, 42, 0, 265-266, 1991
Computation of One Move Checkmate without Looking Ahead in Shougi Game
山崎 二三雄, 瀬野 訓啓, 飯田 弘之, 小谷 善行
全国大会講演論文集, 42, 0, 267-268, 1991
A Method of Making a Flexible Formation in the Opening of Shogi Game
瀬野 訓啓, 吉田 武俊, 飯田 弘之, 小谷 善行
全国大会講演論文集, 40, 0, 212-213, 1990