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IIDA, Hiroyuki Vice-President, Professor
Information Science, Human Information Science

Misc

254 items
Entertainment Analysis of Animation Based on GR Theory
Wang Xinyue, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 209-212, 2021
Analysis of Professional Basketball League via Motion in Mind
Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 213-217, 2021
The Entertainment Appeal of Rhythm Games
Yuexian Gao, Chang Liu, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 218-221, 2021
Significance of Player Elimination in Battle Royale Games Popularity
Sagguneswaraan Thavamuni, Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 205-208, 2021
Prevention of Covid-19 Health Rumors Based on Elder Users Oriented Serious Games
Shuo Xiong, Zeliang Zhang, Qiwei Chen, Jidan Zhang, Hiroyuki Iida
2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI), -, 2021
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics
Yuexian Gao, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
Lecture Notes in Computer Science, 12523, 126-133, 2021
Analysis of Single-Agent Game: Case Study using Minesweeper
Wu Tingting, Huang Shunqi, Htung Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), 105-110, 2020
Attractiveness of Single-Agent Game: Case Study Using Sliding Puzzle
Chang Liu, Shunqi Huang, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), 76-81, 2020
Analysis of Jump & Jump Game and its Possible Enhancement
Hong Ri, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), 82-87, 2020
Informational Analysis of Go, Part 2: Zuozi and Huanqitou
Wu Yicong, Chang Liu, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), 111-116, 2020
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang*
Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 IEEE Conference on Games (CoG), 2020-August, 658-661, 2020
Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size
Wu Yicong, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 IEEE Conference on Games (CoG), 2020-August, 320-327, 2020
An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information
Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida
2020 IEEE 16th International Conference on Control & Automation (ICCA), 2020-October, 1590-1595, 2020
Analysis of Business Model Transition Based on Active User and Review Value
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida, Reza Firsandaya Malik
International Conference on the Foundations of Digital Games, -, 2020
Quantifying attractiveness of incomplete-information multi-player game: case study using DouDiZhu
Yuexian Gao, Wanxiang Li, Mohd Nor Akmal Khalid, Hiroyuki Iida
Lecture Notes in Electrical Engineering, 603, 603, 301-310, 2020
A Game Informatical Analysis of Dark Chess by Game Refinement Theory
Shuo Xiong, Aoshuang Ye, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 323, 358-368, 2020
Comparative Study of 3D Reconstruction Methods from 2D Sequential Images in Sports
AZRULHIZAM SHAPI’I, SANAZ PICHAK, MOHD SYAZWAN BAHARUDDIN, HIROYUKI IIDA
Asia-Pacific Journal of Information Technology and Multimedia, 9, 1, 40-57, 2020
Analyzing the Improvement Process of Table Tennis Using the Game Refinement Theory
Li JIANGZHOU, Anggina PRIMANITA, Mohd Nor Akmal KHALID, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 437-442, 2020
Nature of Probability-based Proof Number Search
Anggina PRIMANITA, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 485-491, 2020
A Key Factor to Maintain Engagement: Case Study Using ‘Login System’
Gao NAYING, Anggina PRIMANITA, Mohd Nor Akmal KHALID, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 492-497, 2020
Coopetition in Solving Combinatorial Optimization Problem: Application to the Industrial Assembly Line Balancing Problem
Yuexian Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof
TEST Engineering & Management, 82, 11992-12000, 2020
Quantifying Engagement of Battle City with Different AI Strength
Shuo Xiong, Yiwen Tang, Long Zuo, Hiroyuki Iida
Proceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019, 468-471, 2020
Analysis of Card Collection Game 'Hearthstone'∗
Chen Xiao, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
Proceedings - 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, 1-6, 2020
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku
Kang Xiaohan, Zeliang Zhang, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida, Bing Han
Proceedings - 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, 1-6, 2020
Towards a fairness solution of Scrabble with Komi system
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
2019 International Conference on Advanced Information Technologies, ICAIT 2019, 66-71, 2019
Evolution of Games Towards the Discovery of Noble Uncertainty
Wu Yicong, Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
2019 International Conference on Advanced Information Technologies, ICAIT 2019, 72-77, 2019
Using Curiosity Model to Characterize Edutainment Based on Learner’s Growth Rate
Sakshi Agarwal, Mohd Khalid, Hiroyuki Iida
Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia, -, 2019
Can we save near-dying games? - An approach using advantage of initiative and game refinement
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
Proceedings of INCITEST/AWIST 2019, -, 2019
User-centered Entertainment Factors for Platform Transformation and Game Development
Punyawee Anunpattana, Mohd Nor Akmal Khalid, Iida H
Proceedings of INCITEST/AWIST 2019, -, 2019
Coopetition in Solving Combinatorial Optimization Problem: Application to the Industrial Assembly Line Balancing Problem.
M. N. A. Khalid, Umi Kalsom Yusof, Yuexian GAO, H. Iida
In: Alfred R., Lim Y., Haviluddin H., On C. (eds) Computational Science and Technology. Lecture Notes in Electrical Engineering, vol 603., 603, -, 2019
Homogeneous Group Performance and Stability in Checkers
Thanatchai Sirivichayakul, Kristian Spoerer, Hiroyuki Iida
Asia-Pacific Journal of Information Technology and Multimedia, 8, 1, 17-26, 2019
Analysis of Counter-Strike: Global Offensive
M. Nazhif Rizani, Hiroyuki Iida
Proceedings of 2018 International Conference on Electrical Engineering and Computer Science, ICECOS 2018, 373-378, 2019
An Analysis of Points System of Hotel Loyalty Program Based on the Return on Investment
Long Zuo, Nazhif Rizani, Hiroyuki Iida, Shuo Xiong
Proceedings of 2018 International Conference on Electrical Engineering and Computer Science, ICECOS 2018, 357-360, 2019
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs
Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, Emerson Cabrera Paraiso
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11863 LNCS, 11863, 299-310, 2019
E-learning Rhythm Design: Case Study Using Fighting Games
Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11462 LNCS, 293-302, 2019
An Analysis of Gamification Effect of Frequent-Flyer Program
Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11462 LNCS, 53-60, 2019
Probability based Proof Number Search
Zhang Song, Hiroyuki Iida, H. Jaap Van Den Herik
ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2, 661-668, 2019
Single conspiracy number analysis in checkers
Sarot Busala, Thanatchai Sirivichayakul, Hiroyuki Iida, Mohd Nor Akmal Khalid, Umi Kalsom Yusof
ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2, 539-546, 2019
Analysis of REALM OF VALOR and its Business Model on PC and Mobile Platform Comparison
Punyawee Anunpattana, Mohd Nor, Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida
Asia-Pacific Journal of Information Technology and Multimedia, 7, 2-2, 1-11, 2018
Analyzing Thousand Years Old Game - TIGERS AND GOATS Is Still Alive
Sakshi Agarwal, Hiroyuki Iida
Asia-Pacific Journal of Information Technology and Multimedia, 7, 2, 1-11, 2018
Advantage of Initiative Revisited: A case study using Scrabble AI
Htun Pa Pa Aung, Hiroyuki Iida
Proceedings of ICAIT2018, 1-5, 2018
An Assessment of Game Elements in Language-Learning Platform Duolingo
Duy Huynh, Long Zuo, Hiroyuki Iida
2018 4th International Conference on Computer and Information Sciences: Revolutionising Digital Landscape for Sustainable Smart Society, ICCOINS 2018 - Proceedings, -, 2018
Comparative study: A case study in analyzing gamification between MindSnacks and Duolingo
Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida
JP Journal of Heat and Mass Transfer, 15, Special Issue 1, 101-106, 2018
Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE
Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida
Proceedings of eKNOW 2018, The Tenth International Conference on Information, Process, and Knowledge Management, 26-31, 2018
An analysis of hotel loyalty program with a focus on the tiers and points system
Long Zuo, Shuo Xiong, Hiroyuki Iida
2017 4th International Conference on Systems and Informatics, ICSAI 2017, 2018-January, 507-512, 2018
Gamification Effect of Loyalty Program and Its Assessment Using Game Refinement Measure: Case Study on Starbucks
Ooi Wei Xin, Long Zuo, Hiroyuki Iida, Norshakirah Aziz
Lecture Notes in Electrical Engineering, 488, 161-171, 2018
Reaper tournament system
Nhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 215, 16-33, 2018
Mafia game setting research using game refinement measurement
Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10714 LNCS, 830-846, 2018
Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness
Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11112 LNCS, 139-151, 2018
An Analysis of Winning Streak's Effects in Language Course of "Duolingo"
DUY HUYNH, HIROYUKI IIDA
Asia-Pacific Journal of Information Technology and Multimedia, 6, 2, 23-29, 2017
Video shot classification using 2D motion histogram
Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida
ECTI-CON 2017 - 2017 14th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology, 202-205, 2017
Using single Conspiracy Number to analyze game progress patterns
Zhang Song, Hiroyuki Iida
IEEE CITS 2017 - 2017 International Conference on Computer, Information and Telecommunication Systems, 219-222, 2017
Individual game information evaluation using signal processing measurement
Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida
2017 4th International Conference on Systems and Informatics, ICSAI 2017, 2018-January, 1400-1404, 2017
Mathematical model of ranking accuracy and popularity promotion
Shuo Xiong, Liang Yang, Nor Azan, Mat Zin, Hiroyuki Iida
2016 3rd International Conference on Systems and Informatics, ICSAI 2016, 350-357, 2017
Fairness mechanism in multiplayer online battle arena games
Mingyang Wu, Shuo Xiong, Hiroyuki Iida
2016 3rd International Conference on Systems and Informatics, ICSAI 2016, 387-392, 2017
An Analysis of Sports using Game Refinement Measure
Chetprayoon Panumate, Hiroyuki Iida
ODISHA Journal of Social Science, 4, 1, 4-48, 2017
Serious games discover game refinement measure
Hiroyuki Iida
ICECOS 2017 - Proceeding of 2017 International Conference on Electrical Engineering and Computer Science: Sustaining the Cultural Heritage Toward the Smart Environment for Better Future, 1-6, 2017
Finding comfortable settings of snake game using game refinement measurement
Anunpattana Punyawee, Chetprayoon Panumate, Hiroyuki Iida
Lecture Notes in Electrical Engineering, 421, 66-73, 2017
An analysis of sales promotion ‘Discount’ using game refinement measurement
Long Zuo, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 487-491, 2017
Mating Problem Composition with Insightful Knowledge
石飛 太一, 飯田 弘之
ゲームプログラミングワークショップ2015論文集, 2015, 126-131, 2015
Estimation of Position Complexity based on Correlation between Evaluation Factors
竹内 章, 鵜木 祐史, 飯田 弘之
研究報告ゲーム情報学(GI), 2015, 13, 1-7, 2015
Resignation Positions Identification in Shogi
Akira Takeuchi, Hiroyuki Iida
IPSJ Journal, 55, 11, 2370-2376, 2014
Quantifying Engagement of Various Games
Shuo Xiong, Long Zuo, Rachaya Chiewvanichakorn, Hiroyuki Iida
ゲームプログラミングワークショップ2014論文集, 2014, 101-106, 2014
Investigation of the dispersion patterns of the voting results in Council System with Homogeneous Chess Program Group
曾根 彰吾, 長束 薫, 由井薗 隆也, 飯田 弘之
ゲームプログラミングワークショップ2014論文集, 2014, 2014, 75-81, 2014
Automatic Generation of Heuristics Function by Knowledge Acquisition from General Games
Yuichiro Sato, Hiroyuki Iida
研究報告ゲーム情報学(GI), 2014, 4, 1-4, 2014
「大貧民」のゲーム情報力学
中川武夫, 森近泰匡, 飯田弘之
第76回全国大会講演論文集, 2014, 1, 279-280, 2014
Game-Refinement Theory and Its Application to Volleyball
Junki Takeuchi, Rido Ramadan, Hiroyuki Iida
研究報告ゲーム情報学(GI), 2014, 3, 1-6, 2014
Preface
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
Communications in Computer and Information Science, 408, -, 2014
The brain and mind-sports computer olympiad
Jaap Van Den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons
ICGA Journal, 36, 4, 237-, 2013
Information Dynamics in FIFA Women's World Cup Germany 2011 Final
Nakagawa Takeo, Iida Hiroyuki
American Journal of Computer Technology and Application, 1, 9, 128-137, 2013
Proposal of Novel Game Information Dynamic Models and their Application
Muangkasem Apimuk
芸術科学会論文誌, 12, 3, 132-142, 2013
THE 8TH COMPUTERS AND GAMES CONFERENCE
H. J. van den Herik, H. Iida, A. Plaat
ICGA JOURNAL, 36, 3, 169-169, 2013
THE BRAIN AND MIND-SPORTS COMPUTER OLYMPIAD
Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons
ICGA JOURNAL, 36, 3, 172-172, 2013
情報力学に基づくコンピュータ・ゲーム「大貧民」に関する研究
森近泰匡, 飯田弘之, 中川武夫
情報処理学会研究報告. GI, [ゲーム情報学], 2013, 5, 1-8, 2013
Aspects of Opening Play
Muangkasem Apimuk, Iida Hiroyuki, Spoerer Kristian
Asia Pacific Journal of Information Technology and Multimedia, 2, 1, 49-56, 2013
[Part 2]Meaning of Singularity : Essential Difference between Human Brain and Computer(Discussion: "Singularity-Points of Discussion: Human Intelligence vs. Computers",Singularity Age: Coevolution with Superhuman Intelligence)
DUTTON William, IIDA Hiroyuki, MAENO Takashi, KONNO Noboru, TAKEBE Yasue, KAY Alan, ITO Joi, MAKATANI Hironori, William Dutton, Hiroyuki Iida, Takashi Maeno, Noboru Konno, Yasue Takebe, Alan Kay, Joi Ito, Hironori Nakatani
Journal of the Japanese Society for Artificial Intelligence, 28, 3, 449-452, 2013
[Part 3]The Future of Singularity : Coevolution of Human and Computer(Discussion: "Singularity-Points of Discussion: Human Intelligence vs. Computers",Singularity Age: Coevolution with Superhuman Intelligence)
OSAWA Hirotaka, DUTTON William, JACOBSTEIN Neil, CHURCHILL Elizabeth F., IIDA Hiroyuki, MAENO Takashi, KONNO Noboru, TAKEBE Yasue, SAFFO Paul, KAY Alan, MALABOU Catherine, William Dutton, Neil Jacobstein, Elizabeth F. Churchill, Hiroyuki Iida, Takashi Maeno, Noboru Konno, Yasue Takebe, Paul Saffo, Alan Kay, Catherine Malabou, Hirotaka Osawa
Journal of the Japanese Society for Artificial Intelligence, 28, 3, 453-464, 2013
将棋情報力学:人間vs.コンピューター
中川武夫, 飯田弘之, 若林宏明
第75回全国大会講演論文集, 2013, 1, 15-16, 2013
The Brain and Mind Sports Computer Olympiad (Part 2).
Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons
ICGA Journal, 36, 4, 237-, 2013
The 8th Computers and Games Conference (Part 2).
H. Jaap, van, den Herik, Hiroyuki Iida, Aske Plaat
ICGA Journal, 36, 4, 234-, 2013
Power Spectrum in Inertial Sub-range based on Statistical Theory of Turbulence
Nakagawa Takeo, IIDA Hiroyuki
NCTAM papers, National Congress of Theoretical and Applied Mechanics, Japan, 62, 0, 131-131, 2013
Discussion about Evaluation of Tsume-Shogi Problems and Proof-Number
石飛 太一, 飯田 弘之
ゲームプログラミングワークショップ2012論文集, 2012, 6, 163-166, 2012
名人の知とコンピューターの知
中川武夫, 米長邦雄, 飯田弘之
全国大会講演論文集, 2012, 1, 263-265, 2012
名人の知とコンピューターの知
中川武夫, 米長邦雄, 飯田弘之
第74回全国大会講演論文集, 2012, 1, 263-264, 2012
柔道をゲーム情報力学から見る
中川 武夫, 飯田 弘之
武道学研究, 45, 0, 69-69, 2012
Game research : Now and in the future(Game as a service)
IIDA Hiroyuki
The Journal of Information Science and Technology Association, 62, 12, 527-532, 2012
プレーヤー感情のゲーム・パターン依存性
飯田弘之, 中川武夫, ApimukMuangkasem, 神谷俊裕, 曾根彰吾, 森近泰匡, 石飛太一, 若林宏明
研究報告エンタテインメントコンピューティング(EC), 2011, 3, 1-4, 2011
Game Record Generation for Machine Learning that Considers Disorder of Board in Playout Phase
長谷川 敦史, 池田 心, 飯田 弘之, 橋本 隼一
ゲームプログラミングワークショップ2011論文集, 2011, 6, 33-40, 2011
SHARK wins Dots and Boxes Tournament.
Hiroyuki Iida
ICGA Journal, 34, 2, 95-, 2011
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface
H. Jaap Van Den Herik, Hiroyuki Iida, Aske Plaat
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6515 LNCS, -, 2011
Preface
H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6515 LNCS, V-XII, 2011
Alpha-Beta Search on Synchronized Game
小森 成貴, Alessandro Cincotti, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2008論文集, 2008, 11, 132-135, 2008
The Monte-Carlo Approach in Synchronized Domineering
KOMORI Shigetaka, CINCOTTI Alessandro, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 20, 59, 51-58, 2008
Fairness, Judges and Thrill in Games
IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 2008, 28, 61-68, 2008
The Game of Synchronized Triomineering and Synchronized Tridomineering
Cincotti Alessandro, Komori Shigetaka, Iida Hiroyuki
International Journal of Computational and Mathematical Sciences, 2, 3, 143-148, 2008
Editor's Message to Special Issue on Game Programming
IIDA H.
IPSJ Journal, 48, 11, 3427-3427, 2007
The Omniscient Play in Games
IIDA Hiroyuki
IPSJ-SIG-GI, 2007, 62, 39-46, 2007
The Kernel of Games
YAMAMOTO Tokiyo, KITA Hayato, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 17, 20, 49-55, 2007
Backward-game puzzle and the principle of the edge
IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 17, 20, 57-63, 2007
特集にあたって
飯田 弘之
オペレーションズ・リサーチ : 経営の科学 = [O]perations research as a management science [r]esearch, 52, 1, 4-4, 2007
The Advantage of the Initiative and Mobility in the Initial Position
北 隼人, 飯田 弘之
ゲームプログラミングワークショップ2006論文集, 2006, 2006, 183-186, 2006
The Challenge of Shogi : a New Champion "Bonanza"
IIDA Hiroyuki
情報処理, 47, 8, 890-892, 2006
Forward Game and Backward Game
KITA Hayato, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 16, 70, 69-74, 2006
Alternative use of two transposition tables for game tree search
NAGASHIMA Jun, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 15, 23, 49-55, 2006
Four-person Reversi Yonin
FUJII Masanori, KITA Hayato, MURATA Tomoki, HASHIMOTO Jun'ichi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 15, 23, 73-80, 2006
Theoretical Computer Science: Foreword
H. Jaap Van Den Herik, Hiroyuki Iida
Theoretical Computer Science, 349, 2, 121-, 2005
Towards periodic table of game elements
山本 時代, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 142-145, 2005
Game-Refinement Theory and Poker
漆間 幸雄, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 138-141, 2005
Eective usage of heavy evaluation function and a design of Directional Asymmetric Orientation evaluation function for Shogi
濱田 剛旭, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 130-133, 2005
A technique of pruning wrong direction moves
松原 圭吾, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 110-113, 2005
Proposal of Three game-theoretical value prediction methods
北 隼人, Alessandro Cincotti, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 104-109, 2005
Implementing defense moves against 1-ply threatmate
佐野 晶彦, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2005論文集, 2005, 15, 17-22, 2005
Improvement of Shogi program in the opening and middle game
Murata Tomoki, Hashimoto Tsuyoshi, Nagashima Jun, Iida Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 2005, 87, 1-7, 2005
Theoretical Value Prediction in Game-Playing
Kita Hayato, Cincotti Alessandro, Iida Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 2005, 87, 71-77, 2005
Minutes of the icga triennial meeting
Hiroyuki Iida
ICGA Journal, 28, 3, 176-, 2005
Revival of games
NAKAMURA Taichi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 13, 17, 1-6, 2005
A new ranking measurement based on tournament records
KAWAI T., KAWASHIMA S., IIDA H.
情報処理学会研究報告ゲーム情報学(GI), 13, 17, 27-34, 2005
Foreword.
H. Jaap, van, den Herik, Hiroyuki Iida
Theor. Comput. Sci., 349, 2, 121-122, 2005
Opening Book Tuning
Nagashima Jun, Hashimoto Tsuyoshi, Iida Hiroyuki
ゲームプログラミングワークショップ2004論文集, 2004, 129-134, 2004
A Self-Play Experiment in Computer Othello
Kita Hayato, Iida Hiroyuki
ゲームプログラミングワークショップ2004論文集, 2004, 104-107, 2004
Dynami Information Shogi Server
Hamada Takeaki, Iida Hiroyuki
ゲームプログラミングワークショップ2004論文集, 2004, 123-124, 2004
Using master games statistics on the squares played
Matsubara Keigo, Hashimoto Tsuyoshi, Iida Hiroyuki
ゲームプログラミングワークショップ2004論文集, 2004, 100-103, 2004
Ranking System in terms of Diversity
Yamamoto Tokiyo, Hashimoto Tsuyoshi, Iida Hiroyuki
ゲームプログラミングワークショップ2004論文集, 2004, 92-95, 2004
A technique of completely preventing strong horizontal effect
橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2004論文集, 2004, 2004, 115-118, 2004
Note on an evaluation function design for Shogi - absolute coordinate system and relative coordinate system -
橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2004論文集, 2004, 2004, 88-91, 2004
An enhancement for endgame search using one ply mating search
佐野 晶彦, 橋本 剛, 長嶋 淳, 飯田 弘之
ゲームプログラミングワークショップ2004論文集, 2004, 2004, 9-13, 2004
Games and Equilibriums
IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 12, 64, 25-32, 2004
Advances in Computer Games: Many Games, Many Challenges
H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz
IFIP Advances in Information and Communication Technology, 135, -, 2004
Preface
Jaap van den Herik, Hiroyuki Iida, Ernst Heinz
IFIP Advances in Information and Communication Technology, 135, -, 2004
Random Swiss Pairing System
Kawai Takahisa, Iida Hiroyuki
ゲームプログラミングワークショップ2003論文集, 2003, 137-144, 2003
An Application of Game Refinement Theory
Kashiwagi Masashi, Iida Hiroyuki
ゲームプログラミングワークショップ2003論文集, 2003, 102-105, 2003
An Automatic Tuning of Game Playing System based on the Realization-Probability Search
Nagashima Jun, Hashimoto Tsuyoshi, Sakuta Makoto, Uiterwijk Jos, Iida Hiroyuki
ゲームプログラミングワークショップ2003論文集, 2003, 1-7, 2003
Game Informatics:Trends in Game Informatics
IIDA Hiroyuki, MATSUBARA Hitoshi
IPSJ Magazine, 44, 9, 895-899, 2003
Entertainment Computing:Games, Evolution and Society -A Mathematical-Modelling- Based Approach
IIDA Hiroyuki, TAKEBAYASHI Yoichi, YOSHIMURA Jin
IPSJ Magazine, 44, 8, 823-826, 2003
A Note on Game Refinement using RoShamBo
KASHIWAGI Masashi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 10, 79, 9-13, 2003
Analysis of pairing systems based on the ranking
KAWAI Takahisa, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 10, 79, 71-78, 2003
Entertaining Impacts of Dynamic-Information Shogi
HAMADA Takeaki, TAKETOSHI Masahumi, SAKUTA Makoto, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 9, 35, 35-40, 2003
Search Efficiency based on the Statistics of Moves Played
ISHIHARA Ippei, NAGASHIMA Jun, TAKETOSHI Masahumi, KAJIHARA Yoichiro, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 9, 35, 41-46, 2003
Evaluation of Attacking and Placing Strategies in a Classic Battleship Game without Considering Opponent Models
作田 誠, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 116-123, 2002
A proposal of tournament system verification by the simulation - a case study using the World Computer Shogi Championship -
橋本 剛, 長嶋 淳, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 101-108, 2002
Realization-Probability Search in Computer Shogi
竹歳正史, 橋本 剛, 梶原 羊一郎, 長嶋 淳, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 87-92, 2002
Application of Realization Probability Search for Any Games - a case study using Lines of Action -
橋本 剛, 長嶋 淳, 作田 誠, Jos Uiterwijk, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 81-86, 2002
A Speculative Play in Shogi Endgame
梶原 羊一郎, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ2002論文集, 2002, 17, 57-64, 2002
Application of the Methods Developed in the Endgame Search of Shogi to Lines of Action
SAKUTA MAKOTO, NAGASHIMA JUN, HASHIMOTO TSUYOSHI, IIDA HIROYUKI
Transactions of Information Processing Society of Japan, 43, 10, 2964-2972, 2002
The Study of Evolutionary Change of Shogi
SASAKI NOBUSUKE, IIDA HIROYUKI
Transactions of Information Processing Society of Japan, 43, 10, 2990-2997, 2002
Search Efficiency by Move Ordering Techniques in Computer Shogi
TAKETOSHI MASAHUMI, HASHIMOTO TSUYOSHI, SAKUTA MAKOTO, IIDA HIROYUKI
Transactions of Information Processing Society of Japan, 43, 10, 3074-3077, 2002
An Efficient Use of Piece - Square Tables in Computer Shogi
NAGASHIMA Jun, TAKETOSHI Masahumi, KAJIHARA Yoichiro, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 2002, 69, 29-36, 2002
(D, d)OM-Search For Practical Use
KAJIHARA Yoichiro, IIDA Hiroyuki
情報処理学会研究報告. GI, [ゲーム情報学], 8, 69, 25-28, 2002
Normal and misere games compared
OSUGA Akiko, KAJIHARA Yoichirou, HASHIMOTO Tsuyoshi, SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 7, 27, 25-31, 2002
Thoughts on the evolutionary changes of shogi species with focus on Chu-shogi and the notion of mating
KOMURA Sachiyo, SASAKI Nobusuke, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 7, 27, 33-39, 2002
AND/OR-tree Search for Solving Problems with Uncertainty - A Case Study Using Screen-shogi Problems
SAKUTA Makoto, IIDA Hiroyuki
Transactions of Information Processing Society of Japan, 43, 1, 1-10, 2002
A Brinkmate Solver and Its Evaluation
HASHIMOTO Tsuyoshi, SAKUTA Makoto, IIDA Hiroyuki
Transactions of the Japanese Society for Artificial Intelligence, 16, 6, 539-547, 2001
Search efficiency in Computer Shogi
Taketoshi Masafumi, Hashimoto Tsuyoshi, Sakuta Makoto, Iida Hiroyuki
ゲームプログラミングワークショップ2001論文集, 2001, 14, 164-167, 2001
A Turning Point in Speculative Play
Kajihara Yoichiro, Nagashima Jun, Sakuta Makoto, Iida Hiroyuki
ゲームプログラミングワークショップ2001論文集, 2001, 14, 191-194, 2001
Brinkmate search with guarantee of solution
橋本 剛, 作田 誠, 飯田 弘之
ゲームプログラミングワークショップ2001論文集, 2001, 14, 1-8, 2001
Decision-Complexity Estimate in Evolutionary Changes of Games
佐々木 宣介, 竹下 信夫, 橋下 剛, 飯田 弘之
ゲームプログラミングワークショップ2001論文集, 2001, 14, 140-147, 2001
Design of Game Analyzer : Its Application to Evolution of Chess-like Games
TAKESHITA Nobuo, SUGIYAMA Takashi, SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 6, 58, 43-50, 2001
Brinkmate search and its efficiency
HASHIMOTO Tsuyoshi, SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 5, 28, 55-62, 2001
┣DBSpecial issue on computers and games.(/)-┫DB (共著)
Theoretical Computer Science(/)-, 252, 1-2, -, 2001
┣DBHIRA, A Four-Handed Shogi Program,(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., 249-261, 2001
┣DBThe Performance of PN*, PDS and PN Search on 6×6 Othello and Tsume-shogi(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., -, 2001
┣DBAn Evaluation Function for Amazons,(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., 191-202, 2001
Solving Problems under Uncertainty Paradigm : Enhancement of Search Efficiency and Solving Ability, in Ian Frank and Tony Marsland(eds.), ┣DBComputers and Games 2000.(/)-┫DB(共著)
Lecture Notes in Computer Science. LNCS 2063.Springer-Verlag., 56-75, 2001
Papers from CG 1998 - Foreword.
H. Jaap, van, den Herik, Hiroyuki Iida
Theor. Comput. Sci., 252, 1-2, 1-3, 2001
Entertainment computing
T Kamae, J van den Herik, K Nishi, M Tsukamoto, H Matsubara, Frank, I, H Iida
HUMAN-COMPUTER INTERACTION - INTERACT'01, 873-874, 2001
Theoretical Computer Science: Foreword
H. Jaap Van den Herik, Hiroyuki Iida
Theoretical Computer Science, 252, 1-2, 1-3, 2001
Solving Kriegspiel-like problems: Exploiting a transposition table
M Sakuta, H Iida
ICGA JOURNAL, 23, 4, 218-229, 2000
次のDeep Blueはいつできるか : 2匹目のDeep Blueはいるか? : コンピュータはいつ将棋・囲碁・サッカーで人間を超えられるか
松原 仁, 飯田 弘之, 小谷 善行, 野田 五十樹, 吉川 厚, 小林 孝嗣, 竹内 郁雄
情報処理, 41, 9, 付録28-付録29, 2000
YSS wins Shogi tournament
H Iida
ICGA JOURNAL, 23, 3, 184-185, 2000
Uncertainty Paradigm for Problem Solving
SAKUTA Makoto, IIDA Hiroyuki
人工知能学会全国大会論文集 = Proceedings of the Annual Conference of JSAI, 14, 445-446, 2000
Introducing and Applying Uncertainty Paradigm for Problem Solving
SAKUTA Makoto, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 3, 52, 49-56, 2000
Programming Multi-player Games with Chance : A case study using Chaturanga(Four-Handed)
TAKESHITA Nobuo, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 3, 52, 57-64, 2000
A Strategic Bridge between Complete-Information Games and Incomplete-Information Games : a case study using Mah-jong
AZUMA Ikuo, HASHIMOTO Tsuyoshi, IIDA Hiroyuki
情報処理学会研究報告. GI, [ゲーム情報学], 3, 65-70, 2000
A Strategic Bridge between Complete - Information Games and Incomplete - Information Games: a case study using Mah - jong
東 育生, 橋本 剛, 飯田 弘之
情報処理学会研究報告ゲーム情報学(GI), 2000, 52, 65-70, 2000
Semi - Random Self - Play for Calculation
杉山 隆志, 飯田 弘之
情報処理学会研究報告ゲーム情報学(GI), 2000, 27, 87-92, 2000
A Mixed Strategy of Minimax Strategy and Opponent - Model Search: a case study using a semi - random play and its speculative play on tictactoe
梶原 羊一郎, 飯田 弘之
情報処理学会研究報告ゲーム情報学(GI), 2000, 27, 93-100, 2000
IA 生物(人間)-環境システムの動態に対する環境変動の影響 (『人間と地球環境』研究報告 : 環境変動と生態系・人間(生活)への影響)
吉村 仁, 雨宮 正彦, 飯田 弘之, 澤田 均, 浜渦 辰二, 田中 滋康, 山内 清志, 竹内 浩昭
静岡大学学内特別研究報告, 2, 1-2, 2000
Game-Informatics Research in 21st Century
IIDA Hiroyuki, Hiroyuki Iida, Department of Computer Science University of Shizuoka
Computer Software, 17, 1, 26-28, 2000
┣DBProceedgins of JICAST2000(/)-┫DB (共著)
5th Joint International Conference on Advanced Science and Technology(JICAST2000), Shizuoka University., -, 2000
┣DBComputer Analysis of Heian-shogi Endgame,(/)-┫DB (共著)
JSIAM Transaction, 10, 4, 327-334, 2000
Beta-Pruning and Opponent-Model Search.(共著)
Technical Reports in Computer Science,(/)- CS00-05, Dept. of Computer Science, Universiteit Maastricht., -, 2000
Game-informatics research in 21st century
Iida Hiroyuki
Computer Software, 17, 1, 26-28, 2000
Report on the second Open Computer-Amazons Championship.
Hiroyuki Iida,Martin Mü
ICGA Journal, 23, 1, 51-54, 2000
Computer Analysis of HEIAN-SHOGI Endgame
Sasaki Nobusuke, Kajihara Yoichiro, Iida Hiroyuki
Transactions of the Japan Society for Industrial and Applied Mathematics, 10, 4, 327-334, 2000
Solving Problems with Uncertainty
Sakuta Makoto, Iida Hiroyuki
ゲームプログラミングワークショップ1999論文集, 1999, 14, 145-152, 1999
A Speculative Play against Semi-Random Self-Play
Kajihara Yoichiro, Sakuta Makoto, Iida Hiroyuki
ゲームプログラミングワークショップ1999論文集, 1999, 14, 109-112, 1999
Evolutionary Changes of Chess-like Games
佐々木 宣介, 橋本 剛, 飯田 弘之
ゲームプログラミングワークショップ1999論文集, 1999, 14, 39-45, 1999
Game and Puzzles in the Session GPCC in Programming Symposia
KOTANI Yoshiyuki, NAGUMO Natsuhiko, IIDA Hiroyuki, TAKEUCHI Ikuo, HITOTUMATU Sin
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 55-61, 1999
Note on A Universal Estimate for Chess-like Games
SASAKI Nobusuke, HASHIMOTO Tsuyoshi, KAJIHARA Youichirou, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 91-98, 1999
Four-Handed Shogi Programming
HASHIMOTO Tsuyoshi, HIRASAWA Masahiko, KAJIHARA Youichiro, SASAKI Nobusuke, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 99-106, 1999
IA 生物(人間)-環境システムの動態に対する環境変動の影響 (『人間と地球環境』プロジェクトメンバー研究中間報告 : 環境変動と生態系・人間(生活)への影響)
吉村 仁, 竹内 康博, 佐藤 一憲, 宮崎 倫子, 澤田 均, 浜渦 辰二, 飯田 弘之, 雨宮 正彦, 千葉 聡, 田中 滋康, 山内 清志, 竹内 浩昭
静岡大学学内特別研究報告, 1, 11-12, 1999
Computers and Games
Lecture Notes in Computer Science Springer-Verlag, 1558, 335-, 1999
Preface
H. Jaap van den Herik, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, v-xi, 1999
Report on the First International Shogi Forum.
Makoto Sakuta, Hiroyuki Iida
ICGA Journal, 22, 3, 183-185, 1999
Report on the 9th CSA World Computer-Shogi Championship.
Makoto Sakuta, Hiroyuki Iida
ICGA Journal, 22, 3, 180-182, 1999
An Empirical Comparison of Innovative AND/OR-Tree Search Algorithms on Tsume-Shogi
Sakuta Makoto, Iida Hiroyuki
Studies in information,Shizuoka University, 5, 5, 15-22, 1999
Thoughts on Network Roll Playing Games
WATANABE Hideki, IIDA Hiroyuki
IPSJ SIG Notes. MBL, 6, 83, 23-30, 1998
多人数ゲームを題材としたゲームの面白さに関する考察
羽田 佳啓, 渡辺 英樹, 飯田 弘之
日本認知科学会大会発表論文集 = Annual meeting of the Japanese Cognitive Science Society, 15, 132-133, 1998
Report on the 8th CSA world computer-shogi championships
R Grimbergen, H Iida
ICCA JOURNAL, 21, 2, 135-137, 1998
人間向きの次の一手問題によるコンピュータ将棋の評価〔含 次の一手問題全96問〕
松原 仁, 飯田 弘之
電子技術総合研究所彙報, 62, 5, 235-257, 1998
A Report on the 4th Fost-Cup World-Open Computer-Go Championships.
Atsushi Yoshikaw, Hiroyuki Iida
ICGA Journal, 21, 3, 203-206, 1998
How to Model Game Players with Various Strength
Iida Hiroyuki
Studies in information, Shizuoka University, 2, 2, 1-24, 1997
Cooperative Strategy in Pair Game Playing.
IIDA Hiroyuki, Hiroyuki Iida, Faculty of Information Shizuoka University
コンピュータソフトウェア, 14, 1, 45-49, 1997
Automatic Composition of Shogi Mating Problems. (共著)
Proceedings of IJCAI-97 Workshop on Computer Games, 13-20, 1997
Cooperative Strategies for Pair Playing(共著)
Proceedings of IJCAI-97 Workshop on Computer Games, 85-90, 1997
Gains and Risks of OM Search. (共著)
Proceedings of Advances in Computer Chess 8 Conference, 153-165, 1997
H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97.
Atsushi Yoshikaw, Hiroyuki Iida
ICGA Journal, 20, 4, 249-252, 1997
Cooperative Strategy in Pair Game Playing
Iida Hiroyuki
Computer Software, 14, 1, 1_45-1_49, 1997
Proceedings of the game programming workshop in Japan '96
H Matsubara, Y Saito, H Iida
ICCA JOURNAL, 19, 4, 242-246, 1996
The Development of Game Programming and Artincial Intelligence
IIDA Hiroyuki
IPSJ Magazine, 37, 6, 536-542, 1996
A Method of Making Opening Books from Shogi Games
中家 啓文, 飯田 弘之, 小谷 善行
全国大会講演論文集, 52, 0, 63-64, 1996
Measurement of singular extension by rating in shougi
中山 義久, 飯田 弘之, 乾 伸雄, 小谷 善行
全国大会講演論文集, 52, 0, 65-66, 1996
An emperical analysis of random game tree to unknow opponent model
岡田 徹, 徳田 浩, 飯田 弘之, 小谷 善行
全国大会講演論文集, 52, 0, 67-68, 1996
A Game-Tree Model Including an Opponent Model. (共著)
Proceedings of NAIC'96, 223-234, 1996
A Shogi-Computer Test Set (共著)
Prog. of 1996 ACM Computer Science Conference, Phitadelphia, ACM. ISBN O 89791-82802, 139-146, 1996
Review.
Yasuki Saito, Hiroyuki Iida
ICGA Journal, 19, 4, 242-246, 1996
An Approach to Game Programming Based on Grandmaster-Like Strategies ( "Game Programming")
IIDA Hiroyuki, Hiroyuki Iida
人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 10, 6, 846-852, 1995
将棋の次の一手問題に対する人間とコンピュータの解の分析
松原 仁, 飯田 弘之
日本認知科学会大会論文集 = Annual meeting of the Japanese Cognitive Science Society, 12, 110-111, 1995
次の一手形式によるコンピュ-タ将棋の評価(資料)
松原 仁, 飯田 弘之
電子技術総合研究所彙報, 59, 4, p269-301, 1995
Evaluate Function of Mate in 3 for Shougi
田中 盛一, 藤井 勝之, 徳田 浩, 飯田 弘之, 乾 伸雄, 小谷 善行
全国大会講演論文集, 50, 0, 151-152, 1995
Expecting the Opponent's Move for a Game-tree Search during his Thinking Time and its Experimental Results of Saving of Time
藤井 勝之, 田中 盛一, 徳田 浩, 飯田 弘之, 乾 伸雄, 小谷 善行
全国大会講演論文集, 50, 0, 153-154, 1995
「AIとゲーミング」
竹内 郁雄, 兼田 敏之, 出口 弘, 橋田 浩一, 多摩 豊, 飯田 弘之, 中島 秀之, 沼尾 正行
情報処理学会研究報告. 人工知能研究会報告, 95, 23, 75-75, 1995
AI and Shogi
Iida Hiroyuki
情報処理学会研究報告知能と複雑系(ICS), 95, 23, 23-32, 1995
将棋プロ棋士におけるミニマックスとOM-Search
飯田 弘之
情報処理学会研究報告. 人工知能研究会報告, 95, 23, 83-83, 1995
Shobu-te in game playing
Matsubara Hitoshi, Iida Hiroyuki
情報処理学会研究報告知能と複雑系(ICS), 95, 23, 111-118, 1995
A Search Strategy for Tutoring in Game Playing.
IIDA H.
Prog of IJCAI-95 Workshop on Entertainment and AI/Alife, Montreal., 14-18, 1995
Tutoring Strategy in Gama-Tree Search. (共著)
ICCA Journal, 18, 2, 71-80, 1995
Towards an Inventive Search Strategy in Game Playing. (共著)
Prog. of The Board Game in Academia, CNWS, Leiden University, 31-40, 1995
H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95.
Jos W, H. M. Uiterwijk, Hiroyuki Iida
ICGA Journal, 18, 4, 227-229, 1995
Thoughts on Game Tree Search of Opponent-Model
徳田 浩, 飯田 弘之, 細江 正樹, 久保田 聡, 小谷 善行
全国大会講演論文集, 48, 0, 123-124, 1994
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .2. RISKS AND STRATEGIES
H IIDA, JWHM UITERWIJK, IS HERSCHBERG, HJ VANDENHERIK
ICCA JOURNAL, 17, 1, 10-14, 1994
Thoughts on applying The Opponent-Model Search. (共著)
Proceedings of Advances in Computer Chess 7 Conference A dvances in Computer Chess 7, Univ. of Limburg, Masstrcht (ISBN 90-6216-1014), 7, 61-78, 1994
Heuristic Theories on Game-Tree Search
IIDA H.
Tokyo University of Agriculture and Technology, -, 1994
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .1. THE DOMAIN OF APPLICABILITY
H IIDA, JWHM UITERWIJK, HJ VANDENHERIK, IS HERSCHBERG
ICCA JOURNAL, 16, 4, 201-208, 1993
Data Structure for Shougi
田中 淳史, 久保田 聡, 細江 正樹, 飯田 弘之, 小谷 善行
全国大会講演論文集, 46, 0, 97-98, 1993
A Strategy of Game Tree Search Modelling Experts' Thinking Process
IIDA Hiroyuki, KOTANI Yoshiyuki
IPSJ Journal, 33, 11, 1296-1305, 1992
Candidate Move Selection by Pattern Matching of Partial Position
久保田 聡, 細江 正樹, 瀬野 訓啓, 飯田 弘之, 小谷 善行
全国大会講演論文集, 44, 0, 53-54, 1992
AN Efficient Searching for Computer Shougi with Hash Table
細江 正樹, 久保田 聡, 瀬野 訓啓, 飯田 弘之, 小谷 善行
全国大会講演論文集, 44, 0, 55-56, 1992
A Method of Making a Flexible Formation in the Opening of Shogi Game (2)
瀬野 訓啓, 山崎 二三雄, 吉田 武俊, 飯田 弘之, 小谷 善行
全国大会講演論文集, 42, 0, 265-266, 1991
Computation of One Move Checkmate without Looking Ahead in Shougi Game
山崎 二三雄, 瀬野 訓啓, 飯田 弘之, 小谷 善行
全国大会講演論文集, 42, 0, 267-268, 1991
A Method of Making a Flexible Formation in the Opening of Shogi Game
瀬野 訓啓, 吉田 武俊, 飯田 弘之, 小谷 善行
全国大会講演論文集, 40, 0, 212-213, 1990