Entertainment Analysis of Animation Based on GR Theory
Wang Xinyue, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 209-212, 2021
Analysis of Professional Basketball League via Motion in Mind
Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 213-217, 2021
The Entertainment Appeal of Rhythm Games
Yuexian Gao, Chang Liu, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 218-221, 2021
Significance of Player Elimination in Battle Royale Games Popularity
Sagguneswaraan Thavamuni, Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 205-208, 2021
Nature of Probability-based Proof Number Search Anggina PRIMANITA, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 485-491, 2020
Analysis of Card Collection Game 'Hearthstone'∗ Chen Xiao, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
Proceedings - 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, 1-6, 2020
Using Curiosity Model to Characterize Edutainment Based on Learner’s Growth Rate Sakshi Agarwal, Mohd Khalid, Hiroyuki Iida
Proceedings of the Proceedings of the 1st International Conference on Informatics, Engineering, Science and Technology, INCITEST 2019, 18 July 2019, Bandung, Indonesia, -, 2019
Coopetition in Solving Combinatorial Optimization Problem: Application to the Industrial Assembly Line Balancing Problem.
M. N. A. Khalid, Umi Kalsom Yusof, Yuexian GAO, H. Iida
In: Alfred R., Lim Y., Haviluddin H., On C. (eds) Computational Science and Technology. Lecture Notes in Electrical Engineering, vol 603., 603, -, 2019
Probability based Proof Number Search Zhang Song, Hiroyuki Iida, H. Jaap Van Den Herik
ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2, 661-668, 2019
Single conspiracy number analysis in checkers Sarot Busala, Thanatchai Sirivichayakul, Hiroyuki Iida, Mohd Nor Akmal Khalid, Umi Kalsom Yusof
ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2, 539-546, 2019
Reaper tournament system Nhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 215, 16-33, 2018
Video shot classification using 2D motion histogram Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida
ECTI-CON 2017 - 2017 14th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology, 202-205, 2017
Serious games discover game refinement measure Hiroyuki Iida
ICECOS 2017 - Proceeding of 2017 International Conference on Electrical Engineering and Computer Science: Sustaining the Cultural Heritage Toward the Smart Environment for Better Future, 1-6, 2017
「大貧民」のゲーム情報力学 中川武夫, 森近泰匡, 飯田弘之
第76回全国大会講演論文集, 2014, 1, 279-280, 2014
Preface Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
Communications in Computer and Information Science, 408, -, 2014
Aspects of Opening Play Muangkasem Apimuk, Iida Hiroyuki, Spoerer Kristian
Asia Pacific Journal of Information Technology and Multimedia, 2, 1, 49-56, 2013
[Part 2]Meaning of Singularity : Essential Difference between Human Brain and Computer(Discussion: "Singularity-Points of Discussion: Human Intelligence vs. Computers",Singularity Age: Coevolution with Superhuman Intelligence) DUTTON William, IIDA Hiroyuki, MAENO Takashi, KONNO Noboru, TAKEBE Yasue, KAY Alan, ITO Joi, MAKATANI Hironori, William Dutton, Hiroyuki Iida, Takashi Maeno, Noboru Konno, Yasue Takebe, Alan Kay, Joi Ito, Hironori Nakatani
Journal of the Japanese Society for Artificial Intelligence, 28, 3, 449-452, 2013
[Part 3]The Future of Singularity : Coevolution of Human and Computer(Discussion: "Singularity-Points of Discussion: Human Intelligence vs. Computers",Singularity Age: Coevolution with Superhuman Intelligence) OSAWA Hirotaka, DUTTON William, JACOBSTEIN Neil, CHURCHILL Elizabeth F., IIDA Hiroyuki, MAENO Takashi, KONNO Noboru, TAKEBE Yasue, SAFFO Paul, KAY Alan, MALABOU Catherine, William Dutton, Neil Jacobstein, Elizabeth F. Churchill, Hiroyuki Iida, Takashi Maeno, Noboru Konno, Yasue Takebe, Paul Saffo, Alan Kay, Catherine Malabou, Hirotaka Osawa
Journal of the Japanese Society for Artificial Intelligence, 28, 3, 453-464, 2013
プレーヤー感情のゲーム・パターン依存性 飯田弘之, 中川武夫, ApimukMuangkasem, 神谷俊裕, 曾根彰吾, 森近泰匡, 石飛太一, 若林宏明
研究報告エンタテインメントコンピューティング(EC), 2011, 3, 1-4, 2011
Preface H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6515 LNCS, V-XII, 2011
The Kernel of Games YAMAMOTO Tokiyo, KITA Hayato, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 17, 20, 49-55, 2007
特集にあたって 飯田 弘之
オペレーションズ・リサーチ : 経営の科学 = [O]perations research as a management science [r]esearch, 52, 1, 4-4, 2007
Four-person Reversi Yonin FUJII Masanori, KITA Hayato, MURATA Tomoki, HASHIMOTO Jun'ichi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 15, 23, 73-80, 2006
Revival of games NAKAMURA Taichi, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 13, 17, 1-6, 2005
Foreword. H. Jaap, van, den Herik, Hiroyuki Iida
Theor. Comput. Sci., 349, 2, 121-122, 2005
Opening Book Tuning Nagashima Jun, Hashimoto Tsuyoshi, Iida Hiroyuki
ゲームプログラミングワークショップ2004論文集, 2004, 129-134, 2004
Preface Jaap van den Herik, Hiroyuki Iida, Ernst Heinz
IFIP Advances in Information and Communication Technology, 135, -, 2004
Advances in Computer Games, Many Games, Many Challenges, 10th International Conference, ACG 2003, Graz, Austria, November 24-27, 2003, Revised Papers ACG 2004, 263, -, 2004
┣DBSpecial issue on computers and games.(/)-┫DB (共著)
Theoretical Computer Science(/)-, 252, 1-2, -, 2001
┣DBHIRA, A Four-Handed Shogi Program,(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., 249-261, 2001
┣DBThe Performance of PN*, PDS and PN Search on 6×6 Othello and Tsume-shogi(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., -, 2001
┣DBAn Evaluation Function for Amazons,(/)-┫DB in Advances in Computer Chess 9(eds. H.J. van den Herik)(共著)
Universiteit Maastricht, Maastricht, The Netherlands., 191-202, 2001
Solving Problems under Uncertainty Paradigm : Enhancement of Search Efficiency and Solving Ability, in Ian Frank and Tony Marsland(eds.), ┣DBComputers and Games 2000.(/)-┫DB(共著)
Lecture Notes in Computer Science. LNCS 2063.Springer-Verlag., 56-75, 2001
Entertainment computing T Kamae, J van den Herik, K Nishi, M Tsukamoto, H Matsubara, Frank, I, H Iida
HUMAN-COMPUTER INTERACTION - INTERACT'01, 873-874, 2001
次のDeep Blueはいつできるか : 2匹目のDeep Blueはいるか? : コンピュータはいつ将棋・囲碁・サッカーで人間を超えられるか 松原 仁, 飯田 弘之, 小谷 善行, 野田 五十樹, 吉川 厚, 小林 孝嗣, 竹内 郁雄
情報処理, 41, 9, 付録28-付録29, 2000
IA 生物(人間)-環境システムの動態に対する環境変動の影響 (『人間と地球環境』研究報告 : 環境変動と生態系・人間(生活)への影響) 吉村 仁, 雨宮 正彦, 飯田 弘之, 澤田 均, 浜渦 辰二, 田中 滋康, 山内 清志, 竹内 浩昭
静岡大学学内特別研究報告, 2, 1-2, 2000
┣DBProceedgins of JICAST2000(/)-┫DB (共著)
5th Joint International Conference on Advanced Science and Technology(JICAST2000), Shizuoka University., -, 2000
┣DBComputer Analysis of Heian-shogi Endgame,(/)-┫DB (共著)
JSIAM Transaction, 10, 4, 327-334, 2000
Beta-Pruning and Opponent-Model Search.(共著)
Technical Reports in Computer Science,(/)- CS00-05, Dept. of Computer Science, Universiteit Maastricht., -, 2000
Four-Handed Shogi Programming HASHIMOTO Tsuyoshi, HIRASAWA Masahiko, KAJIHARA Youichiro, SASAKI Nobusuke, IIDA Hiroyuki
情報処理学会研究報告ゲーム情報学(GI), 1, 53, 99-106, 1999
IA 生物(人間)-環境システムの動態に対する環境変動の影響 (『人間と地球環境』プロジェクトメンバー研究中間報告 : 環境変動と生態系・人間(生活)への影響) 吉村 仁, 竹内 康博, 佐藤 一憲, 宮崎 倫子, 澤田 均, 浜渦 辰二, 飯田 弘之, 雨宮 正彦, 千葉 聡, 田中 滋康, 山内 清志, 竹内 浩昭
静岡大学学内特別研究報告, 1, 11-12, 1999
Computers and Games
Lecture Notes in Computer Science Springer-Verlag, 1558, 335-, 1999
Preface H. Jaap van den Herik, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, v-xi, 1999
Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings Computers and Games 1999, 1558, -, 1999
多人数ゲームを題材としたゲームの面白さに関する考察 羽田 佳啓, 渡辺 英樹, 飯田 弘之
日本認知科学会大会発表論文集 = Annual meeting of the Japanese Cognitive Science Society, 15, 132-133, 1998
Automatic Composition of Shogi Mating Problems. (共著)
Proceedings of IJCAI-97 Workshop on Computer Games, 13-20, 1997
Cooperative Strategies for Pair Playing(共著)
Proceedings of IJCAI-97 Workshop on Computer Games, 85-90, 1997
Gains and Risks of OM Search. (共著)
Proceedings of Advances in Computer Chess 8 Conference, 153-165, 1997
A Game-Tree Model Including an Opponent Model. (共著)
Proceedings of NAIC'96, 223-234, 1996
A Shogi-Computer Test Set (共著)
Prog. of 1996 ACM Computer Science Conference, Phitadelphia, ACM. ISBN O 89791-82802, 139-146, 1996
Review. Yasuki Saito, Hiroyuki Iida
ICGA Journal, 19, 4, 242-246, 1996
「AIとゲーミング」 竹内 郁雄, 兼田 敏之, 出口 弘, 橋田 浩一, 多摩 豊, 飯田 弘之, 中島 秀之, 沼尾 正行
情報処理学会研究報告. 人工知能研究会報告, 95, 23, 75-75, 1995
AI and Shogi Iida Hiroyuki
情報処理学会研究報告知能と複雑系(ICS), 95, 23, 23-32, 1995
Tutoring Strategy in Gama-Tree Search. (共著)
ICCA Journal, 18, 2, 71-80, 1995
Towards an Inventive Search Strategy in Game Playing. (共著)
Prog. of The Board Game in Academia, CNWS, Leiden University, 31-40, 1995
Thoughts on applying The Opponent-Model Search. (共著)
Proceedings of Advances in Computer Chess 7 Conference A dvances in Computer Chess 7, Univ. of Limburg, Masstrcht (ISBN 90-6216-1014), 7, 61-78, 1994