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IIDA, Hiroyuki Vice-President, Professor
School of Information Science, Entertainment Technology Area

Published Papers

156 items
Entertainment Analysis of Animation Based on GR Theory
Wang Xinyue, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 209-212, 2021
Analysis of Professional Basketball League via Motion in Mind
Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 213-217, 2021
The Entertainment Appeal of Rhythm Games
Yuexian Gao, Chang Liu, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 218-221, 2021
Significance of Player Elimination in Battle Royale Games Popularity
Sagguneswaraan Thavamuni, Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida
E- Proceedings of The 5th International Multi-Conference on Artificial Intelligence Technology (MCAIT 2021), 205-208, 2021
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series
Haolan Wang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, Keqiu Li
Information, 12, 6, 229-229, 2021
Computing Games: Bridging the Gap Between Search and Entertainment
Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 9, 72087-72102, 2021
Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism
Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 9, 65187-65205, 2021
Bridging Ride and Play Comfort
Zeliang Zhang, Kang Xiaohan, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 12, 3, 119-119, 2021
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics
Yuexian Gao, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
Lecture Notes in Computer Science, 12523, 126-133, 2021
A Paradigm Shift from Optimal Play to Mental Comfort: A Perspective from the Game Refinement Theory
Iida, H, Khalid, M
International Journal of Informatics, Information System, Computer Engineering, 1, 1, 48-81, 2020
Analysis of Single-Agent Game: Case Study using Minesweeper
Wu Tingting, Huang Shunqi, Htung Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), -, 2020
Attractiveness of Single-Agent Game: Case Study Using Sliding Puzzle
Chang Liu, Shunqi Huang, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), -, 2020
Analysis of Jump & Jump Game and its Possible Enhancement
Hong Ri, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), -, 2020
Informational Analysis of Go, Part 2: Zuozi and Huanqitou
Wu Yicong, Chang Liu, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 International Conference on Advanced Information Technologies (ICAIT), -, 2020
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang*
Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 IEEE Conference on Games (CoG), -, 2020
Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size
Wu Yicong, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020 IEEE Conference on Games (CoG), -, 2020
An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information
Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida
2020 IEEE 16th International Conference on Control & Automation (ICCA), -, 2020
Player Satisfaction Model and its Implication to Cultural Change
Kang Xiaohan, Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 8, 184375-184382, 2020
Quantifying attractiveness of incomplete-information multi-player game: case study using DouDiZhu
Yuexian Gao, Wanxiang Li, Mohd Nor Akmal Khalid, Hiroyuki Iida
Lecture Notes in Electrical Engineering, 603, 603, 301-310, 2020
Using Games to Study Law of Motions in Mind.
Hiroyuki Iida, Mohd Nor Akmal Khalid
IEEE Access, 8, 138701-138709, 2020
A Game Informatical Analysis of Dark Chess by Game Refinement Theory
Shuo Xiong, Aoshuang Ye, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 323, 358-368, 2020
Comparative Study of 3D Reconstruction Methods from 2D Sequential Images in Sports
AZRULHIZAM SHAPI’I, SANAZ PICHAK, MOHD SYAZWAN BAHARUDDIN, HIROYUKI IIDA
Asia-Pacific Journal of Information Technology and Multimedia, 9, 1, 40-57, 2020
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games
Anggina Primanita, Mohd Nor Akmal Khalid, and Hiroyuki Iida
Information, 11, 5, -, 2020
Analyzing the Improvement Process of Table Tennis Using the Game Refinement Theory
Li JIANGZHOU, Anggina PRIMANITA, Mohd Nor Akmal KHALID, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 437-442, 2020
Nature of Probability-based Proof Number Search
Anggina PRIMANITA, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 485-491, 2020
A Key Factor to Maintain Engagement: Case Study Using ‘Login System’
Gao NAYING, Anggina PRIMANITA, Mohd Nor Akmal KHALID, Hiroyuki IIDA
Advances in Intelligent Systems Research, Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 172, 492-497, 2020
Analyzing the sophistication of Chinese checkers.
Wu Yisi, Mohd Nor Akmal Khalid, Hiroyuki Iida
Entertain. Comput., 34, 100363-100363, 2020
Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu
Yuexian Gao, Wanxiang Li, Yuhao Xiao, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 11, 3, 141-141, 2020
Coopetition in Solving Combinatorial Optimization Problem: Application to the Industrial Assembly Line Balancing Problem
Yuexian Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof
TEST Engineering & Management, 82, 11992-12000, 2020
Camera operation estimation from video shot using 2D motion vector histogram
Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida, Teera Phatrapornnant
Multimedia Tools and Applications, -, 2020
Quantifying Engagement of Battle City with Different AI Strength
Shuo Xiong, Yiwen Tang, Long Zuo, Hiroyuki Iida
Proceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019, 468-471, 2020
Analysis of Card Collection Game 'Hearthstone'∗
Chen Xiao, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
Proceedings - 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, 1-6, 2020
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku
Kang Xiaohan, Zeliang Zhang, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida, Bing Han
Proceedings - 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, 1-6, 2020
Towards a fairness solution of Scrabble with Komi system
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
2019 International Conference on Advanced Information Technologies, ICAIT 2019, 66-71, 2019
Evolution of Games Towards the Discovery of Noble Uncertainty
Wu Yicong, Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
2019 International Conference on Advanced Information Technologies, ICAIT 2019, 72-77, 2019
Simulating competitiveness and precision in a tournament structure: a reaper tournament system
An Vinh Nguyen Dinh, Nhien Pham Hoang Bao, Mohd Nor Akmal Khalid, Hiroyuki Iida
International Journal of Information Technology, 12, 1, 1-18, 2019
Characterizing Edutainment and Learner's Growth Rate Using A Curiosity Model
Sakshi Agarwal, Mohd Nor, Akmal Khalid, Hiroyuki Iida
Proceedings of INCITEST/AWIST 2019, -, 2019
Can we save near-dying games? - An approach using advantage of initiative and game refinement
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
Proceedings of INCITEST/AWIST 2019, -, 2019
User-centered Entertainment Factors for Platform Transformation and Game Development
Punyawee Anunpattana, Mohd Nor Akmal Khalid, Iida H
Proceedings of INCITEST/AWIST 2019, -, 2019
Game refinement theory: Paradigm shift from performance optimization to comfort in mind
Sakshi Agarwal, Mohd Nor Akmal Khalid, Hiroyuki Iida
Entertainment Computing, 32, 100314, 1-7, 2019
Coopetition in Solving Combinatorial Optimization Problem: Application to the Industrial Assembly Line Balancing Problem.
M. N. A. Khalid, Umi Kalsom Yusof, Yuexian GAO, H. Iida
In: Alfred R., Lim Y., Haviluddin H., On C. (eds) Computational Science and Technology. Lecture Notes in Electrical Engineering, vol 603., 603, -, 2019
Homogeneous Group Performance and Stability in Checkers
Thanatchai Sirivichayakul, Kristian Spoerer, Hiroyuki Iida
Asia-Pacific Journal of Information Technology and Multimedia, 8, 1, 17-26, 2019
An Analysis of Gamification on Dota 2’s Business Model
Thavamuni, Sagguneswaraan, Ismail, Hadzariah, Iida, Hiroyuki
Applied Mechanics and Materials, 892, 55-63, 2019
Analysis of Counter-Strike: Global Offensive
M. Nazhif Rizani, Hiroyuki Iida
Proceedings of 2018 International Conference on Electrical Engineering and Computer Science, ICECOS 2018, 373-378, 2019
An Analysis of Points System of Hotel Loyalty Program Based on the Return on Investment
Long Zuo, Nazhif Rizani, Hiroyuki Iida, Shuo Xiong
Proceedings of 2018 International Conference on Electrical Engineering and Computer Science, ICECOS 2018, 357-360, 2019
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs
Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, Emerson Cabrera Paraiso
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11863 LNCS, 11863, 299-310, 2019
Using signal processing model to evaluate the impact of seesaw games
Shuo Xiong, Long Zuo, Punyawee Anunpattana, Hiroyuki Iida
Journal of Nonlinear and Convex Analysis, 20, 6, 1253-1262, 2019
Fog of search resolver for minimum remaining values strategic colouring of graph
Saajid Abuluaih, Azlinah Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida
Communications in Computer and Information Science, 937, 201-215, 2019
E-learning Rhythm Design: Case Study Using Fighting Games
Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11462 LNCS, 293-302, 2019
An Analysis of Gamification Effect of Frequent-Flyer Program
Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11462 LNCS, 53-60, 2019
Probability based Proof Number Search
Zhang Song, Hiroyuki Iida, H. Jaap Van Den Herik
ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2, 661-668, 2019
Single conspiracy number analysis in checkers
Sarot Busala, Thanatchai Sirivichayakul, Hiroyuki Iida, Mohd Nor Akmal Khalid, Umi Kalsom Yusof
ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2, 539-546, 2019
Analysis of REALM OF VALOR and its Business Model on PC and Mobile Platform Comparison
Punyawee Anunpattana, Mohd Nor, Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida
Asia-Pacific Journal of Information Technology and Multimedia, 7, 2-2, 1-11, 2018
Analyzing Thousand Years Old Game - TIGERS AND GOATS Is Still Alive
Sakshi Agarwal, Hiroyuki Iida
Asia-Pacific Journal of Information Technology and Multimedia, 7, 2, 1-11, 2018
Advantage of Initiative Revisited: A case study using Scrabble AI
Htun Pa Pa Aung, Hiroyuki Iida
Proceedings of ICAIT2018, 1-5, 2018
An Assessment of Game Elements in Language-Learning Platform Duolingo
Duy Huynh, Long Zuo, Hiroyuki Iida
2018 4th International Conference on Computer and Information Sciences: Revolutionising Digital Landscape for Sustainable Smart Society, ICCOINS 2018 - Proceedings, -, 2018
Comparative study: A case study in analyzing gamification between MindSnacks and Duolingo
Fatin Izzyan, Duy Huynh, Shuo Xiong, Norshakirah Aziz, Hiroyuki Iida
JP Journal of Heat and Mass Transfer, 15, Special Issue 1, 101-106, 2018
Evaluation of Hotel Loyalty Program with Game Refinement Theory and Analytic Hierarchy Process
LONG ZUO, SHUO XIONG, ZHI-CHAO WANG, HIROYUKI IIDA
DEStech Transactions on COMPUTER SCIENCE and ENGINEERING, 433-441, 2018
Massively Multiplayer Online Game (MMOG) Impact Towards Malaysian Youth's Time Management, Social Life and Psychology
Norshakirah Aziz, Hiroyuki Iida, Mazeyanti Ariffin, Emelia Akashah Patah Akhiri, Savita K. Sugathan
ADVANCED SCIENCE LETTERS, 24, 3, 1754-1757, 2018
Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE
Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida
Proceedings of eKNOW 2018, The Tenth International Conference on Information, Process, and Knowledge Management, 26-31, 2018
An analysis of hotel loyalty program with a focus on the tiers and points system
Long Zuo, Shuo Xiong, Hiroyuki Iida
2017 4th International Conference on Systems and Informatics, ICSAI 2017, 2018-January, 507-512, 2018
Gamification Effect of Loyalty Program and Its Assessment Using Game Refinement Measure: Case Study on Starbucks
Ooi Wei Xin, Long Zuo, Hiroyuki Iida, Norshakirah Aziz
Lecture Notes in Electrical Engineering, 488, 161-171, 2018
Reaper tournament system
Nhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 215, 16-33, 2018
Mafia game setting research using game refinement measurement
Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10714 LNCS, 830-846, 2018
Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness
Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11112 LNCS, 139-151, 2018
Using single conspiracy number for long term position evaluation
Zhang Song, Hiroyuki Iida
ICGA JOURNAL, 40, 3, 269-280, 2018
An Analysis of Winning Streak's Effects in Language Course of "Duolingo"
DUY HUYNH, HIROYUKI IIDA
Asia-Pacific Journal of Information Technology and Multimedia, 6, 2, 23-29, 2017
First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble
Kananat Suwanviwatana, Hiroyuki Iida
CoRR, abs/1711.03580, -, 2017
Video shot classification using 2D motion histogram
Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida
ECTI-CON 2017 - 2017 14th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology, 202-205, 2017
Using single Conspiracy Number to analyze game progress patterns
Zhang Song, Hiroyuki Iida
IEEE CITS 2017 - 2017 International Conference on Computer, Information and Telecommunication Systems, 219-222, 2017
Individual game information evaluation using signal processing measurement
Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida
2017 4th International Conference on Systems and Informatics, ICSAI 2017, 2018-January, 1400-1404, 2017
A game informatical analysis of RoShamBo
Chetprayoon Panumate, Hiroyuki Iida, Jean Christophe Terrillon
TAAI 2016 - 2016 Conference on Technologies and Applications of Artificial Intelligence, Proceedings, 116-123, 2017
Mathematical model of ranking accuracy and popularity promotion
Shuo Xiong, Liang Yang, Nor Azan, Mat Zin, Hiroyuki Iida
2016 3rd International Conference on Systems and Informatics, ICSAI 2016, 350-357, 2017
Fairness mechanism in multiplayer online battle arena games
Mingyang Wu, Shuo Xiong, Hiroyuki Iida
2016 3rd International Conference on Systems and Informatics, ICSAI 2016, 387-392, 2017
An Analysis of Sports using Game Refinement Measure
Chetprayoon Panumate, Hiroyuki Iida
ODISHA Journal of Social Science, 4, 1, 4-48, 2017
Serious games discover game refinement measure
Hiroyuki Iida
ICECOS 2017 - Proceeding of 2017 International Conference on Electrical Engineering and Computer Science: Sustaining the Cultural Heritage Toward the Smart Environment for Better Future, 1-6, 2017
Finding comfortable settings of snake game using game refinement measurement
Anunpattana Punyawee, Chetprayoon Panumate, Hiroyuki Iida
Lecture Notes in Electrical Engineering, 421, 66-73, 2017
An analysis of sales promotion ‘Discount’ using game refinement measurement
Long Zuo, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 487-491, 2017
Possible interpretations for game refinement measure
Shuo Xiong, Long Zuo, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 322-334, 2017
An analysis of DOTA2 using game refinement measure
Long Zuo, Shuo Xiong, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 270-276, 2017
Design and evaluation of a cybersecurity awareness training game
Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 183-188, 2017
Towards developing dialogue systems with entertaining conversations
Hai Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le Minh Nguyen
ICAART 2017 - Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2, 511-518, 2017
An analysis of majority voting in homogeneous groups for checkers: understanding group performance through unbalance
Danilo S. Carvalho, Minh Le Nguyen, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10664 LNCS, 213-223, 2017
Deep df-pn and its efficient implementations
Song Zhang, Hiroyuki Iida, H. Jaap van den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10664 LNCS, 73-89, 2017
An Analysis of Tournament Structure
Nhien Pham Hoang Bao, Hiroyuki Iida
CoRR, abs/1611.08499, -, 2016
Quantifying Enjoyment of Individual Match in Games
Chetprayoon Panumate, Hiroyuki Iida
Proceedings of ACEAT, -, 2016
Measuring force of game information in the brain: Linking game refinement theory and neuroscience
Sakshi Agarwal, Rinel Ram, Hiroyuki Iida
2016 8th International Conference on Knowledge and Smart Technology, KST 2016, 291-294, 2016
An approach to estimating decision complexity for better understanding playing patterns of masters
Akira Takeuchi, Masashi Unoki, Hiroyuki Iida
Studies in Computational Intelligence, 619, 113-126, 2016
Solving the sophistication-population paradox of game refinement theory
Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9926 LNCS, 266-271, 2016
Using conspiracy numbers for improving move selection in minimax game-tree search
Quang Vu, Taichi Ishitobi, Jean Christophe Terrillon, Hiroyuki Iida
ICAART 2016 - Proceedings of the 8th International Conference on Agents and Artificial Intelligence, 2, 400-406, 2016
Gamification and scrabble
Suwanviwatana Kananat, Jean Christophe Terrillon, H. Iroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 405-414, 2016
A generic model for emotional AI in real-time multiplayer fighting games
Chetprayoon Panumate, Youichiro Miyake, H. Iroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 395-404, 2016
An approach to entertainment tuning in RPGs: Case study using diablo iii and trails of cold steel
Shuo Xiong, Ying Peng, Hiroyuki Iida, Abu Bakar Nordin
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 385-394, 2016
Analyzing gamification of “Duolingo” with focus on its course structure
Duy Huynh, Long Zuo, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 268-277, 2016
Real-time feedback for Jawi characters tracing activity
Norizan Mat Diah, Nor Azan Mat Zin, Hiroyuki Iida
Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015, 121-125, 2015
An approach to quantifying Pokemon's entertainment impact with focus on battle
Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida
Proceedings - 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015, 60-66, 2015
Attractiveness of real time strategy games
Shuo Xiong, Hiroyuki Iida
Computer Science and Information Systems, 12, 4, 1217-1234, 2015
A Mathematical Model of Game Refinement and Its Applications to Sports Games.
Arie Pratama Sutiono, Rido Ramadan, Peetikorn Jarukasetporn, Junki Takeuchi, Ayu Purwarianti, Hiroyuki Iida
EAI Endorsed Trans. Creative Technologies, 2, 5, e1-, 2015
Game refinement model with consideration on playing cost: A case study using crane games
Rachaya Chiewvanichakorn, Nathan Nossal, Hiroyuki Iida
Proceedings of the 2015-7th International Conference on Knowledge and Smart Technology, KST 2015, 87-92, 2015
Game refinement theory and its application to score limit games
Nathan Nossal, Hiroyuki Iida
Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, -, 2015
Game Refinement Theory and Multiplayer Games: Case Study Using UNO
Ramadhan Alfian, Iida Hiroyuki, Maulidevi Nur Ulfa
eKNOW 2015 : The Seventh International Conference on Information, Process, and Knowledge Management, 119-125, 2015
Attractiveness of real time strategy games
Shuo Xiong, Hiroyuki Iida
2014 2nd International Conference on Systems and Informatics, ICSAI 2014, 271-276, 2015
Evolutionary changes of Pokemon game: A case study with focus on catching Pokemon
Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9353, 182-194, 2015
Reordering variables using 'contribution number' strategy to neutralize sudoku sets
Saajid Akram Abuluaih, Azlinah Hj Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida
ICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings, 2, 325-333, 2015
Identifying critical positions based on conspiracy numbers
Mohd Nor Akmal Khalid, E. Mei Ang, Umi Kalsom Yusof, Hiroyuki Iida, Taichi Ishitobi
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9494, 100-127, 2015
Critical position identification in games and its application to speculative play
Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida, Taichi Ishitobi
ICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings, 2, 38-45, 2015
Transfer learning by inductive logic programming
Yuichiro Sato, Hiroyuki Iida, H. J. Van Den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9525, 223-234, 2015
Reducing the seesaw effect with deep proof-number search
Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, Jaap Van Den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9525, 185-197, 2015
Quantifying Engagement of Electronic Sports Game
Shuo Xiong, Long Zuo, Hiroyuki Iida
2014 2ND INTERNATIONAL CONFERENCE ON SOCIAL SCIENCES RESEARCH (SSR 2014), PT 1, 5, 37-42, 2014
Further investigations of 3-member simple majority voting for chess
Kristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8427 LNCS, 199-207, 2014
Disputation
Takeo Nakagawa, Jonathan B. Hinwood, Shungo Kawanishi, Ai Nakagawa, Hiroyuki Iida
WIT Transactions on Information and Communication Technologies, 58 VOL I, 659-667, 2014
A Mathematical Model of Game Refinement
Arie Pratama Sutiono, Ayu Purwarianti, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 136 LNICST, 148-151, 2014
Game Refinement Theory and Its Application to Score Limit Games
Nathan Nossal, Hiroyuki Iida
2014 IEEE GAMES, MEDIA, ENTERTAINMENT (GEM), 1-3, 2014
Homogeneous Group Performance in Chess
Kristian Spoerer, Thanatchai Sirivichayakul, Hiroyuki Iida
4TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI 2013), 11, 1272-1276, 2013
Shape-keeping technique and its application to checkmate problem composition
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida
AAAI Workshop - Technical Report, WS-13-19, 7-10, 2013
How humans search varying-knowledge environments: Solving imperfect information mazes
Apimuk Muangkasem, Atsuo Yoshitaka, Kristian Spoerer, Hiroyuki Iida
Communications in Computer and Information Science, 373, PART I, 488-492, 2013
Game information dynamic models based on fluid mechanics
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer
Entertainment Computing, 3, 3, 89-99, 2012
New results for synchronized triomineering
Tao Cao, Alessandro Cincotti, Hiroyuki Iida
Lecture Notes in Engineering and Computer Science, 2196, 1482-1485, 2012
Three elemental game progress patterns
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer, Shogo Sone
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7202 LNCS, 571-581, 2012
Game information dynamics and its application to Congkak and Othello
Hiroyuki Iida, Takeo Nakagawa, Nguyen Quoc Huy, Siti Mardhiah Hasai, Azizul Nur Husna, Apimuk Muangkasem, Shogo Sone, Taichi Ishitobi
International Conference on Information Society, i-Society 2012, 415-422, 2012
Game information dynamics and its applications in Congkak and Othello
Hiroyuki Iida, Takeo Nakagawa, Nguyen Quoc Huy, Siti Mardhiah Hasai, Azizul Nur Husna, Apimuk Muangkasem, Shogo Sone, Taichi Ishitobi
21st Annual Conference on Behavior Representation in Modeling and Simulation 2012, BRiMS 2012, 185-192, 2012
Three Elemental Game Progress Patterns
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer, Shogo Sone
INTELLIGENT SCIENCE AND INTELLIGENT DATA ENGINEERING, ISCIDE 2011, 7202, 571-581, 2012
Digital-kakejiku typhoon model based on fluid mechanics
Akira Hasegawa, Hiroyuki Iida, Takeo Nakagawa, Shogo Sone
Procedia Computer Science, 15, 310-311, 2012
Safety Lead Curve and Entertainment in Games
Hiroyuki Iida, Takeo Nakagawa, Shogo Sone, Apimuk Muangkasem, Taichi Ishitobi
ICT&A 2011/DEMSET 2011: INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES AND APPLICATIONS / INTERNATIONAL CONFERENCE ON DESIGN AND MODELING IN SCIENCE, EDUCATION, AND TECHNOLOGY, 124-130, 2011
A novel game information dynamic model based on fluid mechanics: Case study using base ball data in world series 2010
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer
IMCIC 2011 - 2nd International Multi-Conference on Complexity, Informatics and Cybernetics, Proceedings, 1, 134-139, 2011
Combined effects of prevention and quarantine on a breakout in SIR model.
Fuminori Kato, Kei-Ichi Tainaka, Shogo Sone, Satoru Morita, Hiroyuki Iida, Jin Yoshimura
Scientific reports, 1, 10-10, 2011
Game information dynamics
Hiroyuki Iida, Takeo Nakagawa
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6972 LNCS, 403-406, 2011
Playing Amazons endgames
Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy
ICGA Journal, 32, 3, 140-148, 2009
A comparative study of solvers in amazons endgames
Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy
2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008, 378-384, 2008
The game of synchronized domineering
Alessandro Cincotti, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5131 LNCS, 241-251, 2008
Weak proof-number search
Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5131 LNCS, 157-168, 2008
The game of synchronized cutcake
Alessandro Cincotti, Hiroyuki Iida
2007 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES, 374-379, 2007
Uncertainty of Game Outcome
Peter Májek, Hiroyuki Iida
Inter Academia, 3rd Int. Conf. on Global Research and Education in Intelligent Systems, 171-180, 2004
An application of game-refinement theory to Mah Jong
Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 333-338, 2004
Changes in youth's authority concept after a group accommodative event
S Iida, H Iida
PROCEEDINGS OF THE SIXTH INTERNATIONAL CONFERENCE ON COGNITIVE MODELING, 356-357, 2004
Application of the killer-tree heuristic and the lambda-search method to lines of action
Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos W.H.M. Uiterwijk, Hiroyuki Iida
Information Sciences, 154, 3-4 SPEC., 141-155, 2003
A metric for entertainment of boardgames: Its implication for evolution of chess variants
Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura
IFIP Advances in Information and Communication Technology, 112, 65-72, 2003
A metric for entertainment of boardgames: its implication for evolution of chess variants.
Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan, 65-72, 2002
Computer shogi
Hiroyuki Iida, Makoto Sakuta, Jeff Rollason
Artificial Intelligence, 134, 1-2, 121-144, 2002
Endgame-Search Techniques Developed in Shogi: Application to Lines of Action
Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida
Proceedings of the Joint Conference on Information Sciences, 6, 458-460, 2002
AND/OR-tree search algorithms in shogi mating search
M Sakuta, H Iida
ICGA JOURNAL, 24, 4, 231-235, 2001
The PN*-search algorithm: Application to tsume-shogi
Masahiro Seo, Hiroyuki Iida, Jos W.H.M. Uiterwijk
Artificial Intelligence, 129, 1-2, 253-277, 2001
Solving Kriegspiel-like problems: Examining efficient search methods
Makoto Sakuta, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2063, 55-73, 2001
A Brinkmate solver and its evaluation
Tsuyoshi Hashimoto, Makoto Sakuta, Hiroyuki Iida
Transactions of the Japanese Society for Artificial Intelligence, 16, 6, 539-547, 2001
Strategies anticipating a difference in search depth using opponent-model search
Xinbo Gao, Hiroyuki Iida, Jos W.H.M. Uiterwijk, H. Jaap Van den Herik
Theoretical Computer Science, 252, 1-2, 83-104, 2001
Solving Kriegspiel-like problems: Exploiting a transposition table
M Sakuta, H Iida
ICGA JOURNAL, 23, 4, 218-229, 2000
Solving Problems under Uncertainty Paradigm
M.Sakita, H.Iida
Proceedings of International Conference on Advances in Infrastructure for Electronic Business, Science and Education on the Internet (SSGRR 2000), -, 2000
A speculative strategy
Xinbo Gao, Hiroyuki Iida, Jos W.H.M. Uiterwijk, H. Jaap van den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, 74-92, 1999
Retrograde analysis of the KGK endgame in shogi: Its implications for ancient heian shogi
Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W.H.M. Uiterwijk
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, 318-335, 1999
Natural developments in game research - From Chess to Shogi to Go
H Matsubara, H Iida, R Grimbergen
ICCA JOURNAL, 19, 2, 103-112, 1996
Shogi-computer test set
Hitoshi Matsubara, Hiroyuki Iida, Jos W.H.M. Uiterwijk
Proceedings - ACM Computer Science Conference, 139-146, 1996
Tutoring strategies in game-tree search
H Iida, K Handa, J Uiterwijk
ICCA JOURNAL, 18, 4, 191-204, 1995
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .2. RISKS AND STRATEGIES
H IIDA, JWHM UITERWIJK, IS HERSCHBERG, HJ VANDENHERIK
ICCA JOURNAL, 17, 1, 10-14, 1994
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .1. THE DOMAIN OF APPLICABILITY
H IIDA, JWHM UITERWIJK, HJ VANDENHERIK, IS HERSCHBERG
ICCA JOURNAL, 16, 4, 201-208, 1993