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IIDA, Hiroyuki Vice-President, Professor
Information Science, Human Information Science

Published Papers

116 items
Application of Game Refinement Theory to Automated Driving
Xiaohan Kang, Wenliang Qiu, Hiroyuki Iida, Bidisha Ghosh
Transportation Research Record: Journal of the Transportation Research Board, -, 2023
Implications of Jerk’s On the Measure of Game’s Entertainment: Discovering Potentially Addictive Games
Naying Gao, Hengyuan Chang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, -, 2022
A Computational Game Experience Analysis via Game Refinement Theory
Gao Naying, Gao Yuexian, Mohd Nor Akmal Khalid, Hiroyuki Iida
Telematics and Informatics Reports, 100039-100039, 2022
Action Games Evolution Analysis: A Case Study Using the God of War Series.
Zeliang Zhang, Naying Gao, Siqi Li, Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 10, 123697-123710, 2022
What Makes an Ideal Team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) Games
Sagguneswaraan Thavamuni, Mohd Nor Akmal Khalid, Hiroyuki Iida
Entertainment Computing, 100523-100523, 2022
The 2021 Computer Olympiad.
Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu
Journal of the International Computer Games Association, 43, 4, 226-235, 2022
A solver of single-agent stochastic puzzle: A case study with Minesweeper
Chang Liu, Shunqi Huang, Gao Naying, Mohd Nor Akmal Khalid, Hiroyuki Iida
Knowledge-Based Systems, 246, 108630-108630, 2022
The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game
Hong Ri, Xiaohan Kang, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 13, 3, 134-134, 2022
Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom
Punyawee Anunpattana, Mohd Nor Akmal Khalid, Hiroyuki Iida, Wilawan Inchamnan
Heliyon, 7, 12, e08637-e08637, 2021
Addictive Games: Case Study on Multi-Armed Bandit Game
Xiaohan Kang, Hong Ri, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 12, 12, 521-521, 2021
Nature of arcade games
Yuexian Gao, Chang Liu, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
Entertainment Computing, 41, 100469-100469, 2021
What Constitutes Fairness in Games? A Case Study with Scrabble
Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 12, 9, 352-371, 2021
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series
Haolan Wang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, Keqiu Li
Information, 12, 6, 229-229, 2021
Computing Games: Bridging the Gap Between Search and Entertainment
Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 9, 72087-72102, 2021
Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism
Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 9, 65187-65205, 2021
Bridging Ride and Play Comfort
Zeliang Zhang, Kang Xiaohan, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 12, 3, 119-119, 2021
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology.
Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference(ICEC), 475-481, 2021
The Computer Olympiad 2020.
Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu
Journal of the International Computer Games Association, 43, 2, 118-131, 2021
A Paradigm Shift from Optimal Play to Mental Comfort: A Perspective from the Game Refinement Theory
Iida, H, Khalid, M
International Journal of Informatics, Information System, Computer Engineering, 1, 1, 48-81, 2020
Player Satisfaction Model and its Implication to Cultural Change
Kang Xiaohan, Mohd Nor Akmal Khalid, Hiroyuki Iida
IEEE Access, 8, 184375-184382, 2020
Using Games to Study Law of Motions in Mind.
Hiroyuki Iida, Mohd Nor Akmal Khalid
IEEE Access, 8, 138701-138709, 2020
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games
Anggina Primanita, Mohd Nor Akmal Khalid, and Hiroyuki Iida
Information, 11, 5, 264-264, 2020
Analyzing the sophistication of Chinese checkers.
Wu Yisi, Mohd Nor Akmal Khalid, Hiroyuki Iida
Entertain. Comput., 34, 100363-100363, 2020
Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu
Yuexian Gao, Wanxiang Li, Yuhao Xiao, Mohd Nor Akmal Khalid, Hiroyuki Iida
Information, 11, 3, 141-141, 2020
Camera operation estimation from video shot using 2D motion vector histogram
Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida, Teera Phatrapornnant
Multimedia Tools and Applications, -, 2020
Simulating competitiveness and precision in a tournament structure: a reaper tournament system
An Vinh Nguyen Dinh, Nhien Pham Hoang Bao, Mohd Nor Akmal Khalid, Hiroyuki Iida
International Journal of Information Technology, 12, 1, 1-18, 2019
Using signal processing model to evaluate the impact of seesaw games
Shuo Xiong, Long Zuo, Punyawee Anunpattana, Hiroyuki Iida
Journal of Nonlinear and Convex Analysis, 20, 6, 1253-1262, 2019
Game refinement theory: Paradigm shift from performance optimization to comfort in mind
Sakshi Agarwal, Mohd Nor Akmal Khalid, Hiroyuki Iida
Entertainment Computing, 32, 100314, 1-7, 2019
An Analysis of Gamification on Dota 2’s Business Model
Thavamuni, Sagguneswaraan, Ismail, Hadzariah, Iida, Hiroyuki
Applied Mechanics and Materials, 892, 55-63, 2019
Fog of search resolver for minimum remaining values strategic colouring of graph
Saajid Abuluaih, Azlinah Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida
Communications in Computer and Information Science, 937, 201-215, 2019
Evaluation of Hotel Loyalty Program with Game Refinement Theory and Analytic Hierarchy Process
LONG ZUO, SHUO XIONG, ZHI-CHAO WANG, HIROYUKI IIDA
DEStech Transactions on COMPUTER SCIENCE and ENGINEERING, 433-441, 2018
Massively Multiplayer Online Game (MMOG) Impact Towards Malaysian Youth's Time Management, Social Life and Psychology
Norshakirah Aziz, Hiroyuki Iida, Mazeyanti Ariffin, Emelia Akashah Patah Akhiri, Savita K. Sugathan
ADVANCED SCIENCE LETTERS, 24, 3, 1754-1757, 2018
Using single conspiracy number for long term position evaluation
Zhang Song, Hiroyuki Iida
ICGA JOURNAL, 40, 3, 269-280, 2018
First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble
Kananat Suwanviwatana, Hiroyuki Iida
CoRR, abs/1711.03580, -, 2017
A game informatical analysis of RoShamBo
Chetprayoon Panumate, Hiroyuki Iida, Jean Christophe Terrillon
TAAI 2016 - 2016 Conference on Technologies and Applications of Artificial Intelligence, Proceedings, 116-123, 2017
Possible interpretations for game refinement measure
Shuo Xiong, Long Zuo, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 322-334, 2017
An analysis of DOTA2 using game refinement measure
Long Zuo, Shuo Xiong, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 270-276, 2017
Design and evaluation of a cybersecurity awareness training game
Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10507 LNCS, 183-188, 2017
Towards developing dialogue systems with entertaining conversations
Hai Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le Minh Nguyen
ICAART 2017 - Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2, 511-518, 2017
An analysis of majority voting in homogeneous groups for checkers: understanding group performance through unbalance
Danilo S. Carvalho, Minh Le Nguyen, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10664 LNCS, 213-223, 2017
Deep df-pn and its efficient implementations
Song Zhang, Hiroyuki Iida, H. Jaap van den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10664 LNCS, 73-89, 2017
An Analysis of Tournament Structure
Nhien Pham Hoang Bao, Hiroyuki Iida
CoRR, abs/1611.08499, -, 2016
Quantifying Enjoyment of Individual Match in Games
Chetprayoon Panumate, Hiroyuki Iida
Proceedings of ACEAT, -, 2016
Measuring force of game information in the brain: Linking game refinement theory and neuroscience
Sakshi Agarwal, Rinel Ram, Hiroyuki Iida
2016 8th International Conference on Knowledge and Smart Technology, KST 2016, 291-294, 2016
An approach to estimating decision complexity for better understanding playing patterns of masters
Akira Takeuchi, Masashi Unoki, Hiroyuki Iida
Studies in Computational Intelligence, 619, 113-126, 2016
Solving the sophistication-population paradox of game refinement theory
Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9926 LNCS, 266-271, 2016
Using conspiracy numbers for improving move selection in minimax game-tree search
Quang Vu, Taichi Ishitobi, Jean Christophe Terrillon, Hiroyuki Iida
ICAART 2016 - Proceedings of the 8th International Conference on Agents and Artificial Intelligence, 2, 400-406, 2016
Gamification and scrabble
Suwanviwatana Kananat, Jean Christophe Terrillon, H. Iroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 405-414, 2016
A generic model for emotional AI in real-time multiplayer fighting games
Chetprayoon Panumate, Youichiro Miyake, H. Iroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 395-404, 2016
An approach to entertainment tuning in RPGs: Case study using diablo iii and trails of cold steel
Shuo Xiong, Ying Peng, Hiroyuki Iida, Abu Bakar Nordin
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 385-394, 2016
Analyzing gamification of “Duolingo” with focus on its course structure
Duy Huynh, Long Zuo, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10056 LNCS, 268-277, 2016
Real-time feedback for Jawi characters tracing activity
Norizan Mat Diah, Nor Azan Mat Zin, Hiroyuki Iida
Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015, 121-125, 2015
An approach to quantifying Pokemon's entertainment impact with focus on battle
Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida
Proceedings - 3rd International Conference on Applied Computing and Information Technology and 2nd International Conference on Computational Science and Intelligence, ACIT-CSI 2015, 60-66, 2015
Attractiveness of real time strategy games
Shuo Xiong, Hiroyuki Iida
Computer Science and Information Systems, 12, 4, 1217-1234, 2015
A Mathematical Model of Game Refinement and Its Applications to Sports Games.
Arie Pratama Sutiono, Rido Ramadan, Peetikorn Jarukasetporn, Junki Takeuchi, Ayu Purwarianti, Hiroyuki Iida
EAI Endorsed Trans. Creative Technologies, 2, 5, e1-, 2015
Game refinement model with consideration on playing cost: A case study using crane games
Rachaya Chiewvanichakorn, Nathan Nossal, Hiroyuki Iida
Proceedings of the 2015-7th International Conference on Knowledge and Smart Technology, KST 2015, 87-92, 2015
Game refinement theory and its application to score limit games
Nathan Nossal, Hiroyuki Iida
Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, -, 2015
Game Refinement Theory and Multiplayer Games: Case Study Using UNO
Ramadhan Alfian, Iida Hiroyuki, Maulidevi Nur Ulfa
eKNOW 2015 : The Seventh International Conference on Information, Process, and Knowledge Management, 119-125, 2015
Attractiveness of real time strategy games
Shuo Xiong, Hiroyuki Iida
2014 2nd International Conference on Systems and Informatics, ICSAI 2014, 271-276, 2015
Evolutionary changes of Pokemon game: A case study with focus on catching Pokemon
Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9353, 182-194, 2015
Reordering variables using 'contribution number' strategy to neutralize sudoku sets
Saajid Akram Abuluaih, Azlinah Hj Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida
ICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings, 2, 325-333, 2015
Identifying critical positions based on conspiracy numbers
Mohd Nor Akmal Khalid, E. Mei Ang, Umi Kalsom Yusof, Hiroyuki Iida, Taichi Ishitobi
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9494, 100-127, 2015
Critical position identification in games and its application to speculative play
Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida, Taichi Ishitobi
ICAART 2015 - 7th International Conference on Agents and Artificial Intelligence, Proceedings, 2, 38-45, 2015
Transfer learning by inductive logic programming
Yuichiro Sato, Hiroyuki Iida, H. J. Van Den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9525, 223-234, 2015
Reducing the seesaw effect with deep proof-number search
Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, Jaap Van Den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9525, 185-197, 2015
Quantifying Engagement of Electronic Sports Game
Shuo Xiong, Long Zuo, Hiroyuki Iida
2014 2ND INTERNATIONAL CONFERENCE ON SOCIAL SCIENCES RESEARCH (SSR 2014), PT 1, 5, 37-42, 2014
Further investigations of 3-member simple majority voting for chess
Kristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8427 LNCS, 199-207, 2014
Disputation
Takeo Nakagawa, Jonathan B. Hinwood, Shungo Kawanishi, Ai Nakagawa, Hiroyuki Iida
WIT Transactions on Information and Communication Technologies, 58 VOL I, 659-667, 2014
A Mathematical Model of Game Refinement
Arie Pratama Sutiono, Ayu Purwarianti, Hiroyuki Iida
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 136 LNICST, 148-151, 2014
Game Refinement Theory and Its Application to Score Limit Games
Nathan Nossal, Hiroyuki Iida
2014 IEEE GAMES, MEDIA, ENTERTAINMENT (GEM), 1-3, 2014
Information Dynamics in Judo
Hiroyuki IIDA, Takeo NAKAGAWA, Hiroshi MINATOYA, Yasuyuki HIBAKO
Research Journal of Budo, 46, 79-79, 2013
Homogeneous Group Performance in Chess
Kristian Spoerer, Thanatchai Sirivichayakul, Hiroyuki Iida
4TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI 2013), 11, 1272-1276, 2013
Shape-keeping technique and its application to checkmate problem composition
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida
AAAI Workshop - Technical Report, WS-13-19, 7-10, 2013
How humans search varying-knowledge environments: Solving imperfect information mazes
Apimuk Muangkasem, Atsuo Yoshitaka, Kristian Spoerer, Hiroyuki Iida
Communications in Computer and Information Science, 373, PART I, 488-492, 2013
Game information dynamic models based on fluid mechanics
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer
Entertainment Computing, 3, 3, 89-99, 2012
New results for synchronized triomineering
Tao Cao, Alessandro Cincotti, Hiroyuki Iida
Lecture Notes in Engineering and Computer Science, 2196, 1482-1485, 2012
Three elemental game progress patterns
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer, Shogo Sone
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7202 LNCS, 571-581, 2012
Game information dynamics and its application to Congkak and Othello
Hiroyuki Iida, Takeo Nakagawa, Nguyen Quoc Huy, Siti Mardhiah Hasai, Azizul Nur Husna, Apimuk Muangkasem, Shogo Sone, Taichi Ishitobi
International Conference on Information Society, i-Society 2012, 415-422, 2012
Game information dynamics and its applications in Congkak and Othello
Hiroyuki Iida, Takeo Nakagawa, Nguyen Quoc Huy, Siti Mardhiah Hasai, Azizul Nur Husna, Apimuk Muangkasem, Shogo Sone, Taichi Ishitobi
21st Annual Conference on Behavior Representation in Modeling and Simulation 2012, BRiMS 2012, 185-192, 2012
Three Elemental Game Progress Patterns
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer, Shogo Sone
INTELLIGENT SCIENCE AND INTELLIGENT DATA ENGINEERING, ISCIDE 2011, 7202, 571-581, 2012
Digital-kakejiku typhoon model based on fluid mechanics
Akira Hasegawa, Hiroyuki Iida, Takeo Nakagawa, Shogo Sone
Procedia Computer Science, 15, 310-311, 2012
Safety Lead Curve and Entertainment in Games
Hiroyuki Iida, Takeo Nakagawa, Shogo Sone, Apimuk Muangkasem, Taichi Ishitobi
ICT&A 2011/DEMSET 2011: INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES AND APPLICATIONS / INTERNATIONAL CONFERENCE ON DESIGN AND MODELING IN SCIENCE, EDUCATION, AND TECHNOLOGY, 124-130, 2011
A novel game information dynamic model based on fluid mechanics: Case study using base ball data in world series 2010
Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer
IMCIC 2011 - 2nd International Multi-Conference on Complexity, Informatics and Cybernetics, Proceedings, 1, 134-139, 2011
Combined effects of prevention and quarantine on a breakout in SIR model.
Fuminori Kato, Kei-Ichi Tainaka, Shogo Sone, Satoru Morita, Hiroyuki Iida, Jin Yoshimura
Scientific reports, 1, 10-10, 2011
Game information dynamics
Hiroyuki Iida, Takeo Nakagawa
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6972 LNCS, 403-406, 2011
Playing Amazons endgames
Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy
ICGA Journal, 32, 3, 140-148, 2009
A comparative study of solvers in amazons endgames
Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy
2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008, 378-384, 2008
The game of synchronized domineering
Alessandro Cincotti, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5131 LNCS, 241-251, 2008
Weak proof-number search
Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5131 LNCS, 157-168, 2008
The game of synchronized cutcake
Alessandro Cincotti, Hiroyuki Iida
2007 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES, 374-379, 2007
Outcome Uncertainty and Interestedness in Game-Playing : A Case Study using Synchronized Hex
Cincotti Alessandro, Iida Hiroyuki
New Mathematics and Natural Computation, 2, 2, 173-181, 2006
Uncertainty of Game Outcome
Peter Májek, Hiroyuki Iida
Inter Academia, 3rd Int. Conf. on Global Research and Education in Intelligent Systems, 171-180, 2004
An application of game-refinement theory to Mah Jong
Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 333-338, 2004
Changes in youth's authority concept after a group accommodative event
S Iida, H Iida
PROCEEDINGS OF THE SIXTH INTERNATIONAL CONFERENCE ON COGNITIVE MODELING, 356-357, 2004
Application of the killer-tree heuristic and the lambda-search method to lines of action
Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos W.H.M. Uiterwijk, Hiroyuki Iida
Information Sciences, 154, 3-4 SPEC., 141-155, 2003
A metric for entertainment of boardgames: Its implication for evolution of chess variants
Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura
IFIP Advances in Information and Communication Technology, 112, 65-72, 2003
A metric for entertainment of boardgames: its implication for evolution of chess variants.
Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan, 65-72, 2002
Computer shogi
Hiroyuki Iida, Makoto Sakuta, Jeff Rollason
Artificial Intelligence, 134, 1-2, 121-144, 2002
Endgame-Search Techniques Developed in Shogi: Application to Lines of Action
Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida
Proceedings of the Joint Conference on Information Sciences, 6, 458-460, 2002
AND/OR-tree search algorithms in shogi mating search
M Sakuta, H Iida
ICGA JOURNAL, 24, 4, 231-235, 2001
The PN*-search algorithm: Application to tsume-shogi
Masahiro Seo, Hiroyuki Iida, Jos W.H.M. Uiterwijk
Artificial Intelligence, 129, 1-2, 253-277, 2001
Solving Kriegspiel-like problems: Examining efficient search methods
Makoto Sakuta, Hiroyuki Iida
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2063, 55-73, 2001
A Brinkmate solver and its evaluation
Tsuyoshi Hashimoto, Makoto Sakuta, Hiroyuki Iida
Transactions of the Japanese Society for Artificial Intelligence, 16, 6, 539-547, 2001
Strategies anticipating a difference in search depth using opponent-model search
Xinbo Gao, Hiroyuki Iida, Jos W.H.M. Uiterwijk, H. Jaap Van den Herik
Theoretical Computer Science, 252, 1-2, 83-104, 2001
Solving Kriegspiel-like problems: Exploiting a transposition table
M Sakuta, H Iida
ICGA JOURNAL, 23, 4, 218-229, 2000
Solving Problems under Uncertainty Paradigm
M.Sakita, H.Iida
Proceedings of International Conference on Advances in Infrastructure for Electronic Business, Science and Education on the Internet (SSGRR 2000), -, 2000
A speculative strategy
Xinbo Gao, Hiroyuki Iida, Jos W.H.M. Uiterwijk, H. Jaap van den Herik
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, 74-92, 1999
Retrograde analysis of the KGK endgame in shogi: Its implications for ancient heian shogi
Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W.H.M. Uiterwijk
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1558, 318-335, 1999
Natural developments in game research - From Chess to Shogi to Go
H Matsubara, H Iida, R Grimbergen
ICCA JOURNAL, 19, 2, 103-112, 1996
Shogi-computer test set
Hitoshi Matsubara, Hiroyuki Iida, Jos W.H.M. Uiterwijk
Proceedings - ACM Computer Science Conference, 139-146, 1996
Tutoring strategies in game-tree search
H Iida, K Handa, J Uiterwijk
ICCA JOURNAL, 18, 4, 191-204, 1995
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .2. RISKS AND STRATEGIES
H IIDA, JWHM UITERWIJK, IS HERSCHBERG, HJ VANDENHERIK
ICCA JOURNAL, 17, 1, 10-14, 1994
POTENTIAL APPLICATIONS OF OPPONENT-MODEL SEARCH .1. THE DOMAIN OF APPLICABILITY
H IIDA, JWHM UITERWIJK, HJ VANDENHERIK, IS HERSCHBERG
ICCA JOURNAL, 16, 4, 201-208, 1993