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飯田 弘之 (IIDA, Hiroyuki)副学長, 教授
情報科学系, ゲーム・エンタテインメント領域

講演・口頭発表

173件
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku
TAAI2019, 2019
Analysis of Card Collection Game 'Hearthstone'
TAAI2019, 2019
Nature of Probability-based Proof Number Search
Sriwijaya International Conference of Information Technology and Its Applications (SICONIAN), Palembang, Indonesia, 2019
Analyzing the improvement process of table tennis using the game refinement theory
Sriwijaya International Conference of Information Technology and Its Applications (SICONIAN), Palembang, Indonesia, 2019
A key factor to maintain engagement: case study using login system
Sriwijaya International Conference of Information Technology and Its Applications (SICONIAN), 2019
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs
Entertainment Computing and Serious Games. ICEC-JCSG 2019, 2019
Towards a fairness solution of Scrabble with Komi system
ICAIT2019, 2019
Evolution of games towards the discovery of noble uncertainty
ICAIT2019, Organizing Committee of ICAIT2019, Yangon, Myanmar, 2019
Quantifying attractiveness of incomplete-information multi-player game: case study using DouDiZhu
6th ICCST 2019, 2019
Coopetition in solving combinatorial optimization problem: Application to the industrial assembly line balancing problem
6th ICCST 2019, 2019
Characterizing Edutainment and learner's growth rate using a Curiosity Model
INCITEST/AWIST 2019, 2019
User-centered entertainment factors for platform transformation and game development
INCITEST/AWIST 2019, 2019
Can we save near-dying games? - An approach using advantage of initiative and game refinement
INCITEST/AWIST 2019, 2019
Quantifying Engagement of Battle City with Different AI Strength
AAI2019, 2019
Probability-based Proof Number Search
ICAART2019, Prague, Czech Republic, 2019
Single Conspiracy Number Analysis in Checkers
ICAART2019, Prague, Czech Republic, 2019
Using Signal Processing Model to Evaluate the Impact of Seesaw Games
The 4th International Conference on Fuzzy Systems and Data Mining (FSDM 2018), 2018
Advantage of Initiative Revisited:A case study using Scrabble AI
ICAIT2018, Yangon, Myanmar, 2018
Deeb Blue, Tacos, AlphaGo, and More
ICAIT2018, Yangon, Myanmar, 2018
An analysis of gamification on Dota 2’s business model
The Third International Conference on Computational Science and Engineering 2018 (ICCSE2018), 2018
Fog of Search Resolver for Minimum Remaining Values Strategic Coloring of Graph
International Conference on Soft Computing in Data Science 2018 (SCDS2018), Bankok, Thailand, 2018
An Assessment of Game Elements in Language-Learning Platform Duolingo
2018 International Conference on Computer & Information Sciences (ICCOINS 2018), KL, Maslaysia, 2018
Going to the future is searching the past - Can a computer enjoy game playing?
International Conference on Intelligent and Interactive Computing 2018 (IIC 2018), Melaka, Malaysia, 2018
Analyzing Thousand Years Old Game - TIGERS AND GOATS Is Still Alive
ASEAN Joint Workshop on Information Science and Technology (AWIST 2018), Nomi, Japan, 2018
Analysis of REALM OF VALOR and its business model on PC and Mobile platform comparison
ASEAN Joint Workshop on Information Science and Technology (AWIST 2018), Nomi, Japan, 2018
Homogeneous group performance and stability in Checkers
ASEAN Joint Workshop on Information Science and Technology (AWIST 2018), Nomi, Japan, 2018
Using Single Conspiracy Number for Long Term Position Evaluation
The 10th International Conference on Computer Games (CG2018), Taipei, Taiwan, 2018
Using games as a testbed for AI research
The 12th International Conference on E-learning and Games (Edutainment 2018), X'ian, China, 2018
An Analysis of Gamification Effect of Frequent-Flyer Program
The 12th International Conference on E-learning and Games (Edutainment 2018), Xi'an, China, 2018
E-learning Rhythm Design: case study using Fighting Games
The 12th International Conference on E-learning and Games (Edutainment 2018), X'ian, China, 2018
Evaluation of Hotel Loyalty Program with Game Refinement Theory and Analytic Hierarchy Process
2018 International Conference on Computer, Electronic Information and Communications (CEIC2018), Sanya, China, 2018
What one likes, one will do well
International Conference On Informatics, Engineering, Science and Technology (INCITEST 2018), Bandung, Indonesia, 2018
Possible Interpretation of Mass-in-Mind: A Case Study Using SCRABBLE
eKNOW 2018 : The Tenth International Conference on Information, Process, and Knowledge Management, Rome, Italy, 2018
Where is a line between work and play?
情報処理学会ゲーム情報学研究会, Tokyo, Japan, 2018
Gamification Effect of Loyalty Program and its Assessment Using Game Refinement Measure: Case Study on Starbucks
Computational Science and Technology., Kuala Lumpur, Malaysia, 2018
Comparative Study: case study in Analyzing Gamification between MindSnacks and Duolingo
The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018), Hanoi, Vietnam, 2018
Mafia Game Setting Research Using Game Refinement Measurement
Advances in Computer Entertainment Technology (ACE 2017), London, UK, 2017
An Analysis of Winning Streak's Effects in Language Course of Duolingo
ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017), UKM, Malaysia, 2017
A Next AI Challenge - Understanding Thinking Way of Human Champion
ASEAN JAPAN Joint-Workshop on Ccomputatinal Linguistics & Informatics 2017 (AJCLI2017), UKM, Malaysia, 2017
Individual Game Information Evaluation using Signal Processing Measurement
the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ), Hangzhou, China, 2017
An Analysis of Hotel Loyalty Program with focus on Tiers and Points System
the 2017 4th International Conference on Systems and Informatics (ICSAI 2017 ), Hangzhou, China, 2017
Possible Interpretations for Game Refinement Measure
14 International Conference on Entertainment Computing (ICEC2017), Tsukuba, Japan, 2017
An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement
14 International Conference on Entertainment Computing (ICEC2017), Tsukuba, Japan, 2017
An Analysis of DOTA2 Using Game Refinement Measure
14 International Conference on Entertainment Computing (ICEC2017), Tsukuba, Japan, 2017
Design and Evaluation of a Cybersecurity Awareness Training Game
14 International Conference on Entertainment Computing (ICEC2017), Tsukuba, Japan, 2017
Serious Games Discover Game Refinement Measure
2017 International Conference on Electrical Engineering and Computer Science (ICECOS), Palembang, Indonesia, 2017
Deep df-pn and its Efficient Implementations
Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017), Leiden, the Netherlands, 2017
An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance
Fifteenth International Conference on Advances in Computer Games 2017S (ACG2017), Leiden, the Netherlands, 2017
Video Shot Classification Using 2D Motion Histogram
ECTI CON 2017, Phuket, THAILAND, 2017
Reaper Tournament System
9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN2017), Funchal, Portugal, 2017
Towards Developing Dialogue Systems with Entertaining Conversations
The 9th International Conference on Agents and Artificial Intelligence (ICAART 2017), Porto, Portugal, 2017
Finding Comfortable Settings of Snake Game using Game Refinement Measuremen
The 8th International Conference on Computer Science and its Applications (CSA-16), Bangkok, Thailand, 2016
AI meets singularity in games (3)
AI Seminar, National Chi Nan University, Nantou, Taiwan, 2016
AI meets singularity in games (2)
AI Seminar, Chung Yuan Christian University, Taoyuan, Taiwan, 2016
AI meets singlarity in games
AI Seminar, Taiwan University, Taipei, 2016
Gamification and Scrabble
Games and Learning Alliance, Utrecht, NL, 2016
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games
Games and Learning Alliance, Utrecht, NL, 2016
An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel
Games and Learning Alliance, Utrecht, NL, 2016
Analyzing Gamification of “Duolingo” with Focus on Its Course Structure
Games and Learning Alliance, Utrecht, NL, 2016
Game theory, game reifnement theory, gamification
Univeristi Teknologi PETRONAS (UTP) Seminar, Perak, Malaysia, 2016
Game theory, game refinement theory, gamification
International Conference on Computational Science and Engineering 2016, Sabah, Malaysia, 2016
A Game Informatical Analysis of RoShamBo
The 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI 2016), Hsinchu, Taiwan, 2016
Quantifying Enjoyment of Individual Match in Games
2016 The Annual Conference on Engineering and Applied Science (ACEAT 2016), Kyoto, Japan, 2016
Fairness Mechanism in Multiplayer Online Battle Arena Games
The 3rd International Conference on Systems and Informatics (ICSAI 2016 ), Shanghai, China, 2016
Mathematical Model of Ranking Accuracy and Popularity Promotion
the 2016 3rd International Conference on Systems and Informatics (ICSAI 2016 ), Shanghai, China, 2016
Deep df-pn and Its Application to Connect6
Game Programming Workshop, Hakone, Japan, 2016
Solving the Sophistication-Population Paradox of Game Refinement Theory
Entertainment Computing - ICEC 2016, Vienna, Austria, 2016
Boring Game Identification: case study using popular sports games
SICE Annual Conference 2016, Tsukuba, Japan, 2016
Developing Pokemon AI For Finding Comfortable Settings
2016 Summer Conference, Digital Games Research Association JAPAN, Nakano, Tokyo, 2016
Measuring Sophistication of Sports Games: The First Result from Baseball
情報処理学会 第36回ゲーム情報学・第41回エンタテインメントコンピューティング合同研究発表, Hakodate, Hokkaido, 2016
Finding Comfortable Settings of Video Games: Using Game Refinement Measure in Pokemon Battle AI
情報処理学会第36回ゲーム情報学・第41回エンタテインメントコンピューティング合同研究発表, Hakodate, Hokkaido, 2016
Attractiveness of Tennis Over Conservative Rule Systems
The 2016 International Conference on Information and Social Science (ISS 2016), Sapporo, Japan, 2016
Quantifying Entertainment: Board games and Sports games
Universiti Sains Islam Malaysia, Bandar Baru Nilai, Malaysia, 2016
The Current and Future Trends of Gaming: Chips Challenging Champions - Chess, Shogi and Go
Universiti Sains Islam Malaysia, Bandar Baru Nilai, Malaysia, 2016
How to visualize and analyze big data using artificial intelligence
Universiti Sains Islam Malaysia, Bandar Baru Nilai, Malaysia, 2016
Quantifying Entertainment: Boardgames, Sports and Video games part 2
Universiti Malaysia Sabah, Labuan, Malaysia, 2016
Computers Challenging Champions: Chess, Shogi and Go part 2
University Malaysia Sabah, Labuan, Malaysia, 2016
Computers Challenging Champions: Chess, Shogi and Go
University Malaysia Sabah, Kota Kinabalu Sabah, Malaysia, 2016
Quantifying Entertainment: Boardgames, Sports and Video games
University Malaysia Sabah, Kota Kinabalu Sabah, Malaysia, 2016
Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree Search
8th International Conference on Agents and Artificial Intelligence (ICAART 2016), Rome, Italy, 2016
Measuring Force of Game Information in the Brain: Linking Game Refinement Theory and Neuroscience
8th International Conference on Knowledge and Smart Technology (KST), Chiang Mai, Thailand, 2016
Measuring the Excitement in Boxing Game with Game Refinement Theory
2016 International Conference on Hospitality, Leisure, Sports, and Tourism (HLST 2016),, Bankok, Thailand, 2016
Knowledge Transfer in International Collaboration betweenJapan Advanced Institute of Science and Technology andUniversiti Kebangsaan Malaysia
International Conference on Knowledge Transfer (ICKT), Putrajaya, Malaysia, 2015
ゲームとエンターテインメント- 名人を創り,名人の知を理解する-
ソフトウェア科学会ソフトウェア工学・基礎研究会ワークショップ(FOSE2015), 天童市, 2015
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon
14th International Conference on Entertainment Computing - ICEC 2015, Trondheim, Norway, 2015
What computer can do and cannot do in game playing
BICON-2015, Jaipur, India, 2015
An Approach to Quantifying Pokemon's Entertainment Impact with focus on Battle
3rd International Conference on Applied Computing and Information Technology (ACIT 2015), Okayama, Japan, 2015
An Approach to Estimating Decision Complexity for Better Understanding Playing Patterns of Masters,
3rd International Conference on Applied Computing and Information Technology (ACIT 2015), Okayama, Japan, 2015
Transfer Learning by Inductive Logic Programming,
THE 14th INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER GAMES (ACG2015), Leiden, the Netherlands, 2015
Reducing the Seesaw Effect with Deep Proof Number Search
THE 14th INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER GAMES (ACG2015), Leiden, the Netherlands, 2015
Qantifying Engagement of Video Games: Pac-Man and DotA
17th International Conference on MATHEMATICAL and COMPUTATIONAL METHODS in SCIENCE and ENGINEERING (MACMESE '15), Kuala Lumpur, Malaysia, 2015
Game refinement model with consideration on playing cost: A case study using crane games
7th International Conference on Knowledge and Smart Technology (KST), Chonburi, Thailand, 2015
Critical Position Identification in Games and Its Application toSpeculative Play
the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015), Lisbon, Portugal, 2015
Ordering Variables Using “Contribution Number” Strategy to Neutralize Sudoku Sets
the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015), Lisbon, Portugal, 2015
Quantifying Engagement of Electronic Sports Game
Advances in Social and Behavioral Sciences, Beijing, China, 2014
Attractiveness of Real Time Strategy Games
International Conference on Systems and Informatics (ICSAI 2014), Shanghai, China, 2014
Quantifying Engagement of Various Games,
The 19th Game Programming Workshop 2014, 箱根, 2014
同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査, Refereed, [Domestic Conference]
第19 回ゲーム・プログラミングワークショップ2014 プログラム論文集, 箱根, 2014
Game Refinement Theory and Its Application to Score Limit Games
IEEE Games Media Entertainment(GEM) 2014, Toronto, Ontario, Canada, 2014
Computer Games, Entertainment and Intelligence
BICON-2014, Jaipur, India, 2014
A Mathematical Theory of Game Refinement
INTETAIN2014, Chicago, 2014
一般ゲームからの知識獲得による盤面評価関数の自動生成
情報処理学会ゲーム情報学研究会, 香川大学, 2014
一般ゲームからの知識獲得による盤面評価関数の自動生成,
情報処理学会ゲーム情報学研究会,2014-GI-32, 香川大学, 2014
Game theory - paradigm shift from winning strategy to designing strategy
Asean-Japan Workshop on Informatation Science and Technology, UKM, Malaysia, 2014
Shape-Keeping Technique and Its Application to Checkmate Problem Composition
Artificial Intelligence and Game Aesthetics: the 2013 AIIDE Workshop (WS-13-19), Boston, MA, 2013
結晶の力学
日本結晶学会年会, 熊本大学, 2013
Information Dynamics in JUDO
2013 International BUDO Conference, Tsukuba, Japan, 2013
Mechanics of an Arrow
2013 International BUDO Conference, Tsukuba, Japan, 2013
Synchronized Combinatorial Games
Computer Games and Intelligence Workshop, Yokohama, 2013
Shape-Keeping Heuristics
Computer Games and Intelligence Workshop, Yokohama, 2013
An Analysis of Consultation Algorithm with Random Numbers
Computer Games and Intelligence Workshop, Yokohama, 2013
Further Investigation of 3-Member Simple Majority Voting for Chess
Computers and Games Conference(CG2013), Yokohama, 2013
How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes
HCI International 2013, Communications in Computer and Information Science, Nevada, USA, 2013
Homogeneous Group Performance in Chess
International Conference on Electrical Engineering and Informatics 2013 (ICEEI 2013), UKM, Malaysia, 2013
Water-Droplet placed on rotating Disk
5th International Symposium on Microchemisty and Microsystems, Xiamen, China, 2013
将棋情報学:人間対コンピュータ
情報処理学会第75回全国大会, 仙台(東北大学), 2013
乱流統計理論に基づく慣性小領域におけるパワースペクトラム
第62回理論応用力学講演会(NCTAM2013), 東京工業大学, 2013
柔道情報力学‐第6回湊谷杯全国学生柔道体重別選手権‐
平成24年度北信越武道学会研究発表会, 金沢市, 2013
Entertainment and Intelligence
Symposium of Multimedia and Usability Research, Faculty of Information Science and Technology, Malaysia, 2013
fNIRS Survey of Brain Function at the Moment of Winning
The 17th Game Programming Workshop, Hakone, Japan, 2012
詰将棋問題の感性評価と証明数に関する考察
第17回ゲームプログラミングワークショップ, 箱根, 2012
Digital-Kakejiku Typhoon Model based on Fluid Mechanics
Virtual Worlds for Serious Applications (VS-GAMES'12), Genoa, Italy, 2012
Statistical Theory of Turbulence by the Late Dr. Shunichi Tsuge
2012 World Congress on Engineering and Technology, Beijing, China, 2012
結晶・物質・花の形状に関する数理論的一考察
日本結晶学会年会, 東北大学片平キャンパス, 2012
ゲームはアートかエンタテインメントか
エンタテインメントコンピューティング2012, 神戸大学, 2012
人間の知性とコンピュータ科学の未来:名人の知とコンピュータの知
第一回トポス会議(W3i), 六本木ヒルズ, 2012
Information Dynamics and Its Application to Games and Sports
BIT's 1st Annual World Congress of Emerging InfoTech-2012, Dalian, 2012
Game Information Dynamics and Its Application To Congkak and Othello
International Conference on Information Society (i-Society2012), London, 2012
Super-Expert and Computer Interaction in Shogi
AlaSim International 2012, Huntsville, Alabama, 2012
Aspects of Opening Play
AlaSim International 2012, Huntsville, Alabama, 2012
Information Dynamics in Go
AlaSim International 2012, Huntsville, Alabama, 2012
Information Dynamics in Soccer
AlaSim International 2012, Huntsville, Alabama, 2012
Digital-Kakejiku
AlaSim International 2012, Huntsville, Alabama, 2012
Judo and Information Dynamics
AlaSim International 2012, Huntsville, Alabama, 2012
Certainty of Patient Survival
AlaSim International 2012, Huntsville, Alabama, 2012
On A Construction Procedure of Pyramids
AlaSim International 2012, Huntsville, Alabama, 2012
名人の知とコンピュータの知
情報処理学会第74回全国大会, 名古屋, 2012
Safety Lead Curve and Entertainment in Games
ICTA2011, Information Systems and Technologies, USA, 2011
What is aging? It is the change of information flow pattern of life
Conference on ‘Factors Challenging to Aging with a Disability’, St. Petersburg, Russia, 2011
A Novel Game Information Dynamic Model Based on Fluid Mechanics: Case Study Using Base Ball Data in World Series 2010
The 2nd International Multi-Conference on Complexity, Informatics and Cybernetics (IMCIC 2011), Florida, USA, 2011
Computers and Games
Japan-Vietnam Workshop on Software Engineering 2010 (JVSE 2010), Hanoi, Vietnam, 2010
Information Science and Games
International Workshop on Multimedia Communication (invited lecture), Tianjin University, Tianjin, 2010
Entertainment in Games
TiCC Workshop Video Game AI for Entertainment Computing, Tilburg (keynote lecture), 2010
ゲームの魅力―新たな学際的研究を目指して-
京都大学産官学連携センターNEDO特別講座計算科学セミナー, 京都, 2009
Computers and Japanese Art
Symposium TiCC : Computers and Art, Tilburg University, Tilburg, The Netherlands (invited lecture), 2009
Computers and Japanese Arts
Symposium TiCC : Computers and Art (invited talk), Tilburg, The Netherlands, 2009
Using IT to Support Human Dignity from Gerontology's Perspective
Gerontology International Synthesis Conference 2009, Visakhapatnum, India (keynote lecture), 2009
Using IT to Support Human Dignity from the Gerontology's Perspective
Gerontology International Synthesis Conference 2009 (invited talk), India, 2009
The Game of Synchronized Domineering
International Conference on Computers and Games (CG2008), Beijin, 2008
ゲーム情報学の中のコンピュータ囲碁
FIT2008, 慶応義塾大学湘南藤沢キャンパス, 2008
なぜコンピュータが名人に迫れるのか
京都大学公開講座, 京都, 2008
Fairness, Judges and Thrill in Games
Game Informatics, IPSJ-SIG-19, Tokyo, 2008
On Games And Fairness
12th Game Programming Workshop in Japan 2007, Hakone, Japan, 2007
On Games And Fairness
Synposium Intelligent System (invited lecture), Maastricht, 2007
ゲームと知能
福井ライフ・アカデミー現代的課題講座「先端科学」, 福井, 2007
コンピュータ将棋とゲーム情報学
近畿大学総合理工学研究科学際セミナー特別講演会, 大阪, 2007
The Omniscient Play in Games
情報処理学会ゲーム情報学研究会, 広島, 2007
Computer Games in Science and Technology
Official Opening of the New National Supercomputer Huygens (invited lecture), Amsterdam, 2007
虚ゲームのパズルと縁の原理
情報処理学会・ゲーム情報学研究会, 東京, 2007
ゲームの核
情報処理学会・ゲーム情報学研究会, 東京, 2007
Is Aging An Art?(招待講演)
Gerontology International Synthesis Meeting 2007 in Okinawa, Okinawa, Japan, 2007
Art + IT = D-K(招待講演)
The Harmony for Disability and Aging Symposium in 2006, Tokyo, Japan, 2006
芸術とゲーム(招待講演)
FIT2006 第5回情報科学技術フォーラム, 福岡市, 2006
Towards Dynamics of Intelligence in the Field of Games(基調講演)
The 11th Advances in Computer Games Conference, Institute of Information Science, Academia Shinca, Taipei, 2005
Ranking and Games(基調講演)
Computer Science Symposium, Universiteit Maastricht, Maastricht, 2004
The Attractiveness of Asian Games(基調講演)
Third Internatonal Conference on Entertainment Computing, The Workshop on Computer Games, Technical University Eindhoven, 2004
ゲームの均衡
情報処理学会・ゲーム情報学研究会, 東京, 2004
コンピュータは名人を超えられるか―三名人モデル―(招待講演)
中部電力基礎技術研究所 設立15周年記念講演, 名古屋市, 2004
The Art of Opponent Models: Uncertainty and Games(基調講演)
NWO - SIKS Workshop Opponent Models in Games, Universiteit Maastricht,Maastricht, 2003
Games and Evolution(基調講演)
IBM Innovation Days Kick-off Meeting, Tokyo IBM Research Centre, 2003
A logistic model of game's elaboration(招待講演)
Board Games in Academia, Marburg, 2003
エンタティンメンと進化・社会の数理理論的研究(基調講演)
電気情報通信学会全国大会, 東北大学, 2003
Chips Challenging Champions: A model of three masters(基調講演)
The 8th Game Programming Workshop, Hakone, Japan, 2002