NAGAI, Yukari Vice-President
School of Knowledge Science,Human Life Design Area
◆Degrees
- Musashino Art University
Ph.D Chiba University
Ph.D. in Computing Sciences, from University of Technology, Sydney(2009)
◆Professional Experience
2019/04 - : JAPAN Advanced Institute of Science and Technology , Trustee, Vice-President
2004/04 - : Japan Advanced Institute of Science and Technology
1998 - 2000 : Kiryu Junior College, Lecturer
◆Specialties
Design Knowledge Studies, Knowledge Science, Design Study, Design Thinking, Innovation Design, Design Creativity and Innovation,Creativity and Design, Design Cognition, Knowledge Creation
◆Research Keywords
Art, Design Creativity, STEAM, Science of Design, Visual comunication, Design education
◆Research Interests


Study on Design Creation from Perspective of Users
Concept Design based on Knowledge Science
Idea Generation of Novel Design
Well-Being Design
To consider the design of the system, a systemic framework from a trans- disciplinary research viewpoint is necessary. “Humane engineering,” which includes media and technology based on human centric design, is applicable to explain such complex and systemic structures of social engineering. We propose engineering for a human centered society, specifically, “humane engineering,” and discuss how to integrate determination of quality with design. Humane engineering is not currently widespread, but it has the potential to introduce new concepts in creative design in the future. The concept of human centered design (Cooley 2000; Hodson 2011; Mitsui and Nagai, 2014) or human centric design is included in humane engineering. This paper explains social design by humane engineering, from multiple viewpoints of design domains, including engineering design, information design, product design, and community design; by including cognitive science and social science. In addition, social design by humane engineering must include a value creation process. There is scope for business growth and education promotion through such a system by providing physical and non- physical services to people. There are many such cases that can be developed using a social engineering system (Bohnhoff et al.1992; Taura 2013). Further, it is important for social design by humane engineering to consider the quality of the human experience. Thus, design by humane engineering, beyond previous ergonomics, is expected to develop. Emotional feelings such as fun, exciting, calm, and comfort, are key criteria for design by humane engineering (McDonagh-Philp and Lebbon, 2000; Graziosi et al. 2013). A methodology is also expected to be developed for knowledge based engineering for creative design, a related area (Boxberger et al. 2012). Engineering and technology have driven the development of the industrial society. With the growth of the global economy in the 21st century, the social structure of industrial society has changed and the production system has broadened significantly by overcoming geographic limitations. However, the development of engineering and technology has progressed independent of the social needs of people, which are determined by diverse conditions, including the lifestyles of communities in the local areas. There is a large gap between industrial technology and the quality of people’s everyday life. To bridge that gap, management of social technology is required with an integrated view of engineering and sociology. Figure 1. Philosophy of humane engineering Figure 1
Creativity in Design 

■Publications

◆Published Papers
Integrating Interactive Clothing and Cyber-Physical Systems: A Humanistic Design Perspective.
Wang W, Fang Y, Nagai Y, Xu D, Fujinami T
Sensors (Basel, Switzerland), 20, 1, -, 2019/12
Automated Genomic Signal Processing for Diseased Gene Identification
Shen Tao, Nagai Yukari, Udayakumar M., Narasimhan K., Shriram R. K. Arvind, Mohanraj N., Elamaran V
JOURNAL OF MEDICAL IMAGING AND HEALTH INFORMATICS, 9, 6, 1254-1261, 2019/08
Research on the Emotional Response Level of Museum Visitors Based on Lighting Design Methods and Parameters.
Jiahui Liu,Zhisheng Wang,Yukari Nagai,Nianyu Zou
Green Energy and Networking - 6th EAI International Conference, GreeNets 2019, Dalian, China, May 4, 2019, Proceedings, 221-239, 2019
Extracting Customer Reviews from Online Shopping and Its Perspective on Product Design.
Kieu Que Anh,Yukari Nagai,Le Minh Nguyen
Vietnam J. Computer Science, 6, 1, 43-56, 2019
◆Misc
Formation and investigation of “Ba” for innovation creation based on industry‐academia collaboration
中田泰子, 永井由佳里
マテリアルライフ学会誌, 31, 3, 78‐85-, 2019/10/31
Development of Workshop to Foster Creativity through Art Thinking
有賀三夏, 阪井和男, 國藤進, 下郡啓夫, 永井由佳里
電子情報通信学会技術研究報告, 119, 213(TL2019 37-42), 27‐30-, 2019/09/22
Based on Creative Thinking to Museum Lighting Design Influences to Visitors Emotional Response Levels Theory Research
Zhisheng Wang, Yukari Nagai, Dan Zhu, Jiahui Liu, Nianyu Zou
IOP Conference Series: Materials Science and Engineering, 573, -, 2019/08/02
Survey of Design Fab and Design Facilities in Japan
永井由佳里, 大谷周平, 谷口俊平
日本デザイン学会研究発表大会概要集(CD-ROM), 66th, 172‐173-, 2019/06/20
Research on life care and design to realize advanced QoL―Design research for the incontinence prevention device for men ”TOMERE”―
谷口俊平, 永井由佳里, 小高康之
日本デザイン学会研究発表大会概要集(CD-ROM), 66th, 434‐435-, 2019/06/20
◆Conference Activities & Talks
Design of Affective Experiences Using Interactive Media in the Context of Urban Traffic
NAGAI Yukari
The 14th Knowledge, Information and Creativity Support Systems, 2019/11/28
The effect of the product placement in animations: A comparative study between Chinese and Japanese animations
Zitong CHENG, Kumi YABUUCHI, Yukari NAGAI
14th KICSS (Knowledge, Information and Creativity Support Systems), 2019/11/21
Culture-Oriented Product Design: A case study for Vietnam Product
Kieu Que Anh, Yukari NAGAI
14th KICSS (Knowledge, Information and Creativity Support Systems), 2019/11/21
Revitalizing Multiple Intelligences and Fostering Creativity through Art Thinking Workshop
Minatsu Ariga, Akio Shimogoori, Susumu Kunifuji, Yukari NAGAI
14th KICSS (Knowledge, Information and Creativity Support Systems), 2019/11/21
A Case Study of Knowledge Creation for A Super-Smart Society: CPS-oriented user innovation in book publishing using crowdfunding services
IMAMURA Shin, NAGAI Yukari
14th KICSS (Knowledge, Information and Creativity Support Systems), 2019/11/21

■Teaching Experience

Introduction to Advanced Science and Technology in Global Perspective, Introduction to Science and Technology in Global Perspective, Innovation Design, Innovation Design(E), Theory on Creative Process in Design, Theory on Design Strategy, Design Cognition(E), Advanced Topics in Media Design(E)

■Contributions to  Society

◆Academic Society Affiliations
JAPAN CREATIVITY SOCIETY, JAPANESE COGNITIVE SCIENCE SOCIETY, Head Editor of IJ Design Creativity and Innovation, Chair of Advisory Board, Design Society, Fellow DRS (Design Research Society)
◆Academic Contribution
ICCI International Conference on Creativity and Innovation , Kinki University(Session 3 :Chair (Y. Nagai)) , 2018/09/10 - 2018/09/12 , International House, Osaka, Osaka, Japan
8th DCC (Design Computing and Cognition 2018) , John Gero (General Chair)Gaetano Cascini Politechnico de Milano (Local Chair)Yukari Nagai(Vice Chair) , 2018/06/30 - 2018/07/03 , Lecco, Milano
International Conference on Research into Design , Amaresh Chakrabarti, IIScYukari Nagai, JAIST , 2018/01/09 , IISc

■Academic  Awards

・ KICSS Best Paper Award , Liu Xiao Xiao, NAGAI Yukari, Kim Eunyoung , KICSS , 2019/11
・ Best Presentation Award , Fu Line, NAGAI Yukari , KICSS2018 , 2018/11
・ Best Student Paper Prize , DU Bo, NAGAI Yukari , ICCI , 2018/09