トップページ  >  教員個別情報  >  発表論文
宮田 一乘 (MIYATA, Kazunori)教授, 協生AI×デザイン拠点長
知識科学系, ヒューマンライフデザイン領域, 協生AI×デザイン拠点

発表論文

42件
Method of generating stone wall patterns
Kazunori Miyata
Computer Graphics (ACM), 24, 4, 387-394, 2020
Aesthetic Rating and Color Suggestion for Color Palettes
N. Kita, K. Miyata
COMPUTER GRAPHICS FORUM, 35, 7, 127-136, 2016
Multi-class anisotropic blue noise sampling for discrete element pattern generation
Naoki Kita, Kazunori Miyata
VISUAL COMPUTER, 32, 6-8, 1035-1044, 2016
Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students
Takeo Higuchi, Takaya Yuizono, Kazunori Miyata, Keizo Sakurai, Takahiro Kawaji
KNOWLEDGE, INFORMATION AND CREATIVITY SUPPORT SYSTEMS: RECENT TRENDS, ADVANCES AND SOLUTIONS, KICSS 2013, 364, 185-200, 2016
Impact of tangible interface geometry on task completion for learning and training.
Matthieu Tessier, Masahiro Ura, Kazunori Miyata
Proceedings of the 2016 Virtual Reality International Conference, Laval, France, March 23-25, 2016, 6:1-6:2-, 2016
Cube art.
Naoki Kita, Kazunori Miyata
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 30-, 2016
Edit-Based font search
Ken Ishibashi, Kazunori Miyata
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9516, 550-561, 2016
Multi-scale region perpendicular local binary pattern: an effective feature for interest region description
Thao-Ngoc Nguyen, Kazunori Miyata
VISUAL COMPUTER, 31, 4, 391-406, 2015
Pattern-guided simulations of immersed rigid bodies.
Haoran Xie, Kazunori Miyata
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, 133-142, 2015
Incorporating Olfactory into a Multi-Modal Surgical Simulation
Osama Halabi, Fatma Al-Mesaifri, Mariam Al-Ansari, Roqaya Al-Shaabi, Kazunori Miyata
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, E97D, 8, 2048-2052, 2014
A Novel Integration of Intensity Order and Texture for Effective Feature Description
Thao-Ngoc Nguyen, Bac Le, Kazunori Miyata
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, E97D, 8, 2021-2029, 2014
Real-time simulation of lightweight rigid bodies
Haoran Xie, Kazunori Miyata
VISUAL COMPUTER, 30, 1, 81-92, 2014
A playful affordances model for gameful learning.
Robert W. Songer, Kazunori Miyata
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM '14, Salamanca, Spain, October 1-3, 2014, 205-213, 2014
TSUMIKI CASTLE: interactive VR system using toy blocks.
Junnosuke Nagai, Tsuyoshi Numano, Takafumi Higashi, Matthieu Tessier, Kazunori Miyata
Virtual Reality International Conference - Laval Virtual, VRIC 2013, Laval, France, March 20-22, 2013, 26:1-26:7-, 2013
Stochastic modeling of immersed rigid-body dynamics
Haoran Xie, Kazunori Miyata
SIGGRAPH Asia 2013 Technical Briefs, SA 2013, 12:1-12:4-, 2013
Effective Feature Description using Intensity Order Local Binary Pattern
Thao-Ngoc Nguyen, Bac Le, Kazunori Miyata
2013 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 175-182, 2013
A study on gender-kansei of three-dimensional geometric shapes
R. P.C.Janaka Rajapakse, Harinda Jayasinghe, Kazunori Miyata, Ashu Marasinghe, Yoshimasa Tokuyama
International Journal of Biometrics, 4, 4, 388-405, 2012
Procedural Technology and Creativity Mining
Kazunori Miyata
2012 SEVENTH INTERNATIONAL CONFERENCE ON KNOWLEDGE, INFORMATION AND CREATIVITY SUPPORT SYSTEMS (KICSS 2012), 169-174, 2012
Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories
Takeo Higuchi, Kazunori Miyata, Takaya Yuizono
2012 SEVENTH INTERNATIONAL CONFERENCE ON KNOWLEDGE, INFORMATION AND CREATIVITY SUPPORT SYSTEMS (KICSS 2012), 66-72, 2012
Modeling Trees with Rugged Surfaces
Atsushi Mizoguchi, Kazunori Miyata
TRUSTCOM 2011: 2011 INTERNATIONAL JOINT CONFERENCE OF IEEE TRUSTCOM-11/IEEE ICESS-11/FCST-11, 1464-1471, 2011
An educational framework for creating VR application through groupwork
Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi
COMPUTERS & GRAPHICS-UK, 34, 6, 811-819, 2010
Real-time rendering of colour-shift effect of metallic materials
R. P.C. Janaka Rajapakse, Kazunori Miyata, Ashu Marasinghe, Yoshimasa Tokuyama
International Journal of Biometrics, 2, 2, 185-200, 2010
Practical 3D decoration on flat media with anisotropic reflection.
Eriko Kimura, Naoki Kawai, Kazunori Miyata
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Poster Proceedings, 73:1-, 2010
Spider hero: A VR application using pulling force feedback system
Ken Ishibashi, Toni Da Luz, Remy Eynard, Naoki Kita, Nan Jiang, Hiroshi Segi, Keisuke Terada, Kyohei Fujita, Kazunori Miyata
Proceedings - VRCAI 2009: 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 197-202, 2009
An education method for VR content creation using groupwork.
Kazunori Miyata, Katsuhiro, Umemoto, Takeo Higuchi
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings, -, 2009
Procedural Modeling of Leather Texture with Structural Elements.
Kaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji
Proceedings of the Eurographics Workshop on Natural Phenomena, NPH 2009, Munich, Germany, 2009., 1-8, 2009
Landscape bartender: Landscape generation using a cocktail analogy
Takahiko Noda, Kentarou Nomura, Naoyuki Komuro, Zheng Tao, Yang Chen, Kazunori Miyata
ACM SIGGRAPH 2008 New Tech Demos, 21-, 2008
Baked crepe texture generation.
Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata
34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Posters, 27-, 2007
Leather texture generation considering sulci flow.
Kaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji
34. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Posters, 17-, 2007
Algorithmic Painter: a NPR method to generate various styles of painting
A Kasao, K Miyata
VISUAL COMPUTER, 22, 1, 14-27, 2006
Leather texture generation.
Kazunori Miyata, Yoshiyuki Sakaguchi, Koji Imao, Yoshitake Hatada, Atsushi Fujita, Ryotaro Suzaki
33. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Research Posters, 93-, 2006
Development of robotic TV game player using haptic interface and GPU image recognition
Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir
ACM SIGGRAPH 2005 Posters, SIGGRAPH 2005, 122-, 2005
Ton2 - A VR application with novel interaction method using displacement data
Hiroshi Yabu, Yousuke Kamada, Masafumi Takahashi, Yukihiko Kawarazuka, Kazunori Miyata
ACM SIGGRAPH 2005 Emerging Technologies, SIGGRAPH 2005, 24-, 2005
Enhanced SIC (synergistic image creator) for artistic use
A Kasao, K Miyata
NINTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 903-911, 2005
Algorithmic painter: A NPR method to generate various styles of painting
Atsushi Kasao, Kazunori Miyata
ACM SIGGRAPH 2004 Posters, SIGGRAPH 2004, 23-, 2004
Enhanced synergistic image creator: An NPR method with natural curly brushstrokes
A Kasao, K Miyata
ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2004, PT 1, PROCEEDINGS, 3331, 444-452, 2004
Generating organic textures with controlled anisotropy and directionality
T Itoh, K Miyata, K Shimada
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 23, 3, 38-45, 2003
A method for generating pavement textures using the square packing technique
K Miyata, T Itoh, K Shimada
VISUAL COMPUTER, 17, 8, 475-490, 2001
Hairstyle simulation system.
Kazunori Miyata
ACM SIGGRAPH 98 Conference Abstracts and Applications, Orlando, Florida, USA, July 19-24, 1998, 278-, 1998
A method of generating stone wall patterns
Kazunori Miyata
Systems and Computers in Japan, 24, 2, 57-69, 1993
A method of reconstructing 3D mountainous shapes from contours
Takeshi Agui, Kazunori Miyata, Masayuki Nakajima
Systems and Computers in Japan, 18, 11, 33-40, 1987